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5th Edition and Cormyr: Flexing My Idea Muscle and Thinking Out Loud
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<blockquote data-quote="Jeremy E Grenemyer" data-source="post: 6898323" data-attributes="member: 12388"><p><strong>Continuing With The 2-4 Line Treatment</strong></p><p></p><p>Alright, alright, alright...that's Page 2 reposted from the trusty Google cache! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p>Well then, in keeping with what I did on the new Page 1, here's a brand new post for Page 2.</p><p></p><p>********</p><p></p><p>Let's continue on with the 2-4 line treatment for the remaining five location names created in <strong><a href="http://www.enworld.org/forum/showthread.php?488643-5th-Edition-and-Cormyr-Flexing-My-Idea-Muscle-and-Thinking-Out-Loud&p=6896253&viewfull=1#post6896253" target="_blank">this post</a></strong>.</p><p></p><p>The first five of those location names were <strong><a href="http://www.enworld.org/forum/showthread.php?488643-5th-Edition-and-Cormyr-Flexing-My-Idea-Muscle-and-Thinking-Out-Loud&p=6896291&viewfull=1#post6896291" target="_blank">detailed here</a></strong>.</p><p></p><p></p><p>6. <strong>Stonebow, Stump and Redmark -- Bargemasters.</strong></p><p>The Thunderflow's name conjures up images of impossible rapids and precipitous waterfalls--not the sort of river one would expect to navigate on a barge. However, a great deal of barge traffic flows along the Thunderflow from well up into the Thunder Peaks (where the Thunderflow originates) all the way down to Hultail where the river empties into the eastern arm of the Wyvernwater. A trio of barge owners (Haverndask Stonebow, Rorbar Stump and Doust Redmark) have formed a trading cabal by pooling their resources to purchase two more barges, the better to extend their collective reach past the Thunderflow and into the Wyvernwater as far as Sunset Hill to the west and Junirill to the south. Business may be conducted with any one of the three bargemasters, who are collectively known for charging fair rates, and for their no-questions-asked freight policy.</p><p></p><p></p><p>7. <strong>The Lion Bell.</strong></p><p>One of a handful of new ale houses to have sprung up in the last century in Thunderstone (itself one of the fastest growing "fortress towns" on Cormyr's long border with Sembia), The Lion Bell consists of a squat lower level that appears far too serious to be a drinking house, with a tower attached to one side. The owner of the Bell (Varimbra Sparrantar) had the tower walled off and its windows sealed shut from the outside, and is quick to point out to anyone who thinks to ask that the ghosts of the tower "are content to remain where they lurk." The tower existed long before the barracks that are now occupied by Varimbra and her guests, and rumor claims the tower is all that remains of a castle keep that stood on one of the many hills that comprise Thunderstone. Still more rumors claim the castle was once the southern bastion of a realm that existed independently of Cormyr many centuries in the past, possibly Espar or even fallen Orva. </p><p></p><p></p><p>8. <strong>The Witch Barracks.</strong></p><p>The other name given to the ale house knows as the Lion Bell. The Witch Barracks was the less than affectionate name given to the garrison that housed Purple Dragons stationed in Thunderstone. The Dragons never occupied the tower, though there stood a pair of closed doors in the wall shared by the garrison and the tower, that led to the tower's ground floor. The Dragons constructed a ladder on the face of the tower, and used it to climb to the roof where they kept watch (and dispatched Wizards of War that the Dragons grew tired of, alongside any Dragon who drew the short straw for watch duty). </p><p></p><p>(Ooh, I could keep going with this one!)</p><p></p><p></p><p>9. <strong>Galath's Bellowing Werebat.</strong></p><p>Located south of the Way of the Manticore between Dreamer's Rock and Monkslblade, Galath's Bellowing Werebat is not a place so much as an attraction--one of many sprinkled along Galath's steading, itself situated on the rolling countryside that separates the Way from the northern shores of the Dragonmere. Galath's "werebat" is as long as a wagon, and its wings fully extended could each shade a fully grown horse. As it happens Galath built his mechanical werebat on a wagon chasis (the better to conceal the bladders of air that feed the horns which sound off when the wings move), and he can attach wheels to the chasis to allow his contraption to be towed wherever Galath desires. The werebat is the latest addition to Galath's collection of "road signs" (as he calls them), which are used to warn trespassers away and to remind travelers where the trail edge ends and his ancestral family lands begin. </p><p></p><p></p><p>10. <strong>Spindral's Hand In The Moon.</strong></p><p>The ranger Spindral established this minor altar to Selûne in the lee of a pair of run down towers that stand side by side to the west of the village of Monksblade and south of the Way of the Manticore. The towers date back to the days when knights and priests of several deities banded together to scour the region of roaming beasts and other fell threats. This era saw the rise of Cormyr's reputation as a land filled with valiant knights and bold warriors, as well as the construction of fortified temples, towers, and small "foursquare" keeps, several of which linger on in Monksblade and the vicinity. Spindral is long dead, and though adventurers have long sought her corpse in the towers that shade the small altar that stands between them, none have ever found it.</p><p></p><p></p><p>If you don't have a map of Cormyr, you can get one from WotC via their archives <strong><a href="http://www.wizards.com/files/365_Backdrop_Cormyr.pdf" target="_blank">HERE</a></strong> (this is a direct download link to the PDF file).</p></blockquote><p></p>
[QUOTE="Jeremy E Grenemyer, post: 6898323, member: 12388"] [b]Continuing With The 2-4 Line Treatment[/b] Alright, alright, alright...that's Page 2 reposted from the trusty Google cache! :cool: Well then, in keeping with what I did on the new Page 1, here's a brand new post for Page 2. ******** Let's continue on with the 2-4 line treatment for the remaining five location names created in [B][URL="http://www.enworld.org/forum/showthread.php?488643-5th-Edition-and-Cormyr-Flexing-My-Idea-Muscle-and-Thinking-Out-Loud&p=6896253&viewfull=1#post6896253"]this post[/URL][/B]. The first five of those location names were [B][URL="http://www.enworld.org/forum/showthread.php?488643-5th-Edition-and-Cormyr-Flexing-My-Idea-Muscle-and-Thinking-Out-Loud&p=6896291&viewfull=1#post6896291"]detailed here[/URL][/B]. 6. [B]Stonebow, Stump and Redmark -- Bargemasters.[/B] The Thunderflow's name conjures up images of impossible rapids and precipitous waterfalls--not the sort of river one would expect to navigate on a barge. However, a great deal of barge traffic flows along the Thunderflow from well up into the Thunder Peaks (where the Thunderflow originates) all the way down to Hultail where the river empties into the eastern arm of the Wyvernwater. A trio of barge owners (Haverndask Stonebow, Rorbar Stump and Doust Redmark) have formed a trading cabal by pooling their resources to purchase two more barges, the better to extend their collective reach past the Thunderflow and into the Wyvernwater as far as Sunset Hill to the west and Junirill to the south. Business may be conducted with any one of the three bargemasters, who are collectively known for charging fair rates, and for their no-questions-asked freight policy. 7. [B]The Lion Bell.[/B] One of a handful of new ale houses to have sprung up in the last century in Thunderstone (itself one of the fastest growing "fortress towns" on Cormyr's long border with Sembia), The Lion Bell consists of a squat lower level that appears far too serious to be a drinking house, with a tower attached to one side. The owner of the Bell (Varimbra Sparrantar) had the tower walled off and its windows sealed shut from the outside, and is quick to point out to anyone who thinks to ask that the ghosts of the tower "are content to remain where they lurk." The tower existed long before the barracks that are now occupied by Varimbra and her guests, and rumor claims the tower is all that remains of a castle keep that stood on one of the many hills that comprise Thunderstone. Still more rumors claim the castle was once the southern bastion of a realm that existed independently of Cormyr many centuries in the past, possibly Espar or even fallen Orva. 8. [B]The Witch Barracks.[/B] The other name given to the ale house knows as the Lion Bell. The Witch Barracks was the less than affectionate name given to the garrison that housed Purple Dragons stationed in Thunderstone. The Dragons never occupied the tower, though there stood a pair of closed doors in the wall shared by the garrison and the tower, that led to the tower's ground floor. The Dragons constructed a ladder on the face of the tower, and used it to climb to the roof where they kept watch (and dispatched Wizards of War that the Dragons grew tired of, alongside any Dragon who drew the short straw for watch duty). (Ooh, I could keep going with this one!) 9. [B]Galath's Bellowing Werebat.[/B] Located south of the Way of the Manticore between Dreamer's Rock and Monkslblade, Galath's Bellowing Werebat is not a place so much as an attraction--one of many sprinkled along Galath's steading, itself situated on the rolling countryside that separates the Way from the northern shores of the Dragonmere. Galath's "werebat" is as long as a wagon, and its wings fully extended could each shade a fully grown horse. As it happens Galath built his mechanical werebat on a wagon chasis (the better to conceal the bladders of air that feed the horns which sound off when the wings move), and he can attach wheels to the chasis to allow his contraption to be towed wherever Galath desires. The werebat is the latest addition to Galath's collection of "road signs" (as he calls them), which are used to warn trespassers away and to remind travelers where the trail edge ends and his ancestral family lands begin. 10. [B]Spindral's Hand In The Moon.[/B] The ranger Spindral established this minor altar to Selûne in the lee of a pair of run down towers that stand side by side to the west of the village of Monksblade and south of the Way of the Manticore. The towers date back to the days when knights and priests of several deities banded together to scour the region of roaming beasts and other fell threats. This era saw the rise of Cormyr's reputation as a land filled with valiant knights and bold warriors, as well as the construction of fortified temples, towers, and small "foursquare" keeps, several of which linger on in Monksblade and the vicinity. Spindral is long dead, and though adventurers have long sought her corpse in the towers that shade the small altar that stands between them, none have ever found it. If you don't have a map of Cormyr, you can get one from WotC via their archives [B][URL="www.wizards.com/files/365_Backdrop_Cormyr.pdf"]HERE[/URL][/B] (this is a direct download link to the PDF file). [/QUOTE]
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