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5th Edition and Cormyr: Flexing My Idea Muscle and Thinking Out Loud
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<blockquote data-quote="Jeremy E Grenemyer" data-source="post: 7254496" data-attributes="member: 12388"><p>Some more ideas for spells and other things. </p><p></p><p>1. Spell Idea: </p><p><em>Avenging Anvil</em></p><p>Cleric 5</p><p></p><p>This spell briefly summons the anvil a foe's metallic weapon was forged on. The anvil appears overhead or some distance in front of the spell's target, then proceeds to fly at the target at top speed, smashing into them with horrific, bone-crunching force. </p><p></p><p>2.-7.</p><p>Realmslore surrounding <em>Avenging Anvil</em></p><ul> <li data-xf-list-type="ul"> Some say the spell was gifted to a righteous priest of Tempus, that she could smite warriors who'd shown cowardice on the field of battle. </li> <li data-xf-list-type="ul"> Amongst the followers of Tyr and Torm, this spell is reserved as a punishment for use against anyone who murders forgemasters and their apprentices. </li> <li data-xf-list-type="ul"> NOTE: The importance of forgemasters--and crafters of all kinds--is not lost on followers of the Red Knight, for whom the worship of strategy and planning is their life's work, and all of life is viewed as a series of skirmishes with occasional outbreaks of war. Paladins of the Red Knight are tasked with finding the murderers of anyone that makes objects useful in times of war, and seeing these killers punished for their deeds. </li> <li data-xf-list-type="ul"> It's no secret that forgemasters have given themselves over to their work, and so the nature of their attachment to their forge is deeply personal--to the point of being magical. Thus, followers of Kelemvor will seek out haunted forges to determine why the haunted spirit of a forgemaster lurks near it. <em>Avenging Anvil</em> is one of several spells a priest of Kelemvor might employ in such situations, if using it will set the spirit free to find eternal rest and see a wrong made right. </li> <li data-xf-list-type="ul"> Dwarves in the Realms find all these stories simplistic; any dwarf born under a rock can tell you <em>Avenging Anvil</em> is the latest name for a spell that is older than most human civilizations, and that was first used several millennia ago to punish dwarves who'd betrayed their clan. </li> <li data-xf-list-type="ul"> Likewise on creatures--be it Drow, Orcs, Dragons or worse--that worked towards the demise of entire clans of Dwarves. </li> </ul><p>8. Spell Idea:</p><p><em>Anvil Storm</em></p><p>Cleric 9</p><p></p><p>This spell summons dark storm clouds the color of forge smoke and fire, and in the shape of mountain peaks. From within the clouds the sound of ten thousand hammers striking anvils erupt, which levels a cacophony of sound at the ground below. The sound stops all at once, and the enormous clouds withdraw inward to any of several hundred points within. A moment later, anvils begin to fall from the sky. The shrinking cloud moves about for several rounds as willed by the caster, and anvils continue to fall at a frightening rate until the clouds have dissipated. </p><p></p><p>9. Spell Idea:</p><p><em>Curse of Slag</em></p><p>Cleric ?</p><p></p><p>This spell works like <em>Heat Metal</em>, except that the caster may continue to concentrate until the metallic item becomes white hot and melts into a heap of slag. Not sure on duration, saves or damage. </p><p></p><p>Material Component: Any metallic object forged from the remains of an anvil that has been melted down.</p><p></p><p>10. Magic Item Idea:</p><p><em>Heart of the Forge</em></p><p>Artifact</p><p></p><p>This magic item is comprised of a heavy, dense orb of the purest iron. The orb is always warm to the touch, and its surface is crisscrossed with the forge marks of every dwarf forgemaster that used the heat of a particular forge to soften the metal that they worked on their anvils. Such orbs are made only when a particular dwarf clan achieves their greatest and mightiest works at the forge, after which the clan casts all of their anvils into the heat of the forge in the hopes that a Heart of the Forge may form. If it does, the clan offers it up to the combined Dwarven Pantheon as a gift of thanks, after which the clan departs to find a new home, and to quest to bring word to fellow dwarves of whatever wisdom or instructions the Pantheon imparts. If a Heart does not form, the clan abandons its home and splinters into smaller groups, each seeking a new path. Some <em>Hearts</em> are not accepted by the Dwarven Pantheon, and instead are left to the dwarves for safekeeping until a time of great need.</p><p></p><p>Just what the <em>Heart of the Forge</em> does is something I leave to you, Dear Reader, because it's time for me to get ready for work. </p><p></p><p>Until Swords Part.</p></blockquote><p></p>
[QUOTE="Jeremy E Grenemyer, post: 7254496, member: 12388"] Some more ideas for spells and other things. 1. Spell Idea: [I]Avenging Anvil[/I] Cleric 5 This spell briefly summons the anvil a foe's metallic weapon was forged on. The anvil appears overhead or some distance in front of the spell's target, then proceeds to fly at the target at top speed, smashing into them with horrific, bone-crunching force. 2.-7. Realmslore surrounding [I]Avenging Anvil[/I] [list] [*] Some say the spell was gifted to a righteous priest of Tempus, that she could smite warriors who'd shown cowardice on the field of battle. [*] Amongst the followers of Tyr and Torm, this spell is reserved as a punishment for use against anyone who murders forgemasters and their apprentices. [*] NOTE: The importance of forgemasters--and crafters of all kinds--is not lost on followers of the Red Knight, for whom the worship of strategy and planning is their life's work, and all of life is viewed as a series of skirmishes with occasional outbreaks of war. Paladins of the Red Knight are tasked with finding the murderers of anyone that makes objects useful in times of war, and seeing these killers punished for their deeds. [*] It's no secret that forgemasters have given themselves over to their work, and so the nature of their attachment to their forge is deeply personal--to the point of being magical. Thus, followers of Kelemvor will seek out haunted forges to determine why the haunted spirit of a forgemaster lurks near it. [I]Avenging Anvil[/I] is one of several spells a priest of Kelemvor might employ in such situations, if using it will set the spirit free to find eternal rest and see a wrong made right. [*] Dwarves in the Realms find all these stories simplistic; any dwarf born under a rock can tell you [i]Avenging Anvil[/i] is the latest name for a spell that is older than most human civilizations, and that was first used several millennia ago to punish dwarves who'd betrayed their clan. [*] Likewise on creatures--be it Drow, Orcs, Dragons or worse--that worked towards the demise of entire clans of Dwarves. [/list] 8. Spell Idea: [i]Anvil Storm[/i] Cleric 9 This spell summons dark storm clouds the color of forge smoke and fire, and in the shape of mountain peaks. From within the clouds the sound of ten thousand hammers striking anvils erupt, which levels a cacophony of sound at the ground below. The sound stops all at once, and the enormous clouds withdraw inward to any of several hundred points within. A moment later, anvils begin to fall from the sky. The shrinking cloud moves about for several rounds as willed by the caster, and anvils continue to fall at a frightening rate until the clouds have dissipated. 9. Spell Idea: [i]Curse of Slag[/i] Cleric ? This spell works like [i]Heat Metal[/i], except that the caster may continue to concentrate until the metallic item becomes white hot and melts into a heap of slag. Not sure on duration, saves or damage. Material Component: Any metallic object forged from the remains of an anvil that has been melted down. 10. Magic Item Idea: [i]Heart of the Forge[/i] Artifact This magic item is comprised of a heavy, dense orb of the purest iron. The orb is always warm to the touch, and its surface is crisscrossed with the forge marks of every dwarf forgemaster that used the heat of a particular forge to soften the metal that they worked on their anvils. Such orbs are made only when a particular dwarf clan achieves their greatest and mightiest works at the forge, after which the clan casts all of their anvils into the heat of the forge in the hopes that a Heart of the Forge may form. If it does, the clan offers it up to the combined Dwarven Pantheon as a gift of thanks, after which the clan departs to find a new home, and to quest to bring word to fellow dwarves of whatever wisdom or instructions the Pantheon imparts. If a Heart does not form, the clan abandons its home and splinters into smaller groups, each seeking a new path. Some [i]Hearts[/i] are not accepted by the Dwarven Pantheon, and instead are left to the dwarves for safekeeping until a time of great need. Just what the [i]Heart of the Forge[/i] does is something I leave to you, Dear Reader, because it's time for me to get ready for work. Until Swords Part. [/QUOTE]
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