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5th Edition and Cormyr: Flexing My Idea Muscle and Thinking Out Loud
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<blockquote data-quote="Jeremy E Grenemyer" data-source="post: 7543055" data-attributes="member: 12388"><p><strong>The Wandering Cloaks of Wyvernshape</strong></p><p></p><p>Oh boy, the Wandering Cloaks of Wyvernshape sound fun. (See the post above this one.)</p><p></p><p>Ideas follow:</p><p></p><p>1. Maybe they're cloaks that fly about like birds. Better, like large birds of prey. </p><p></p><p>2. I suppose they could move about like Helmed Horrors. That is, floating a little ways off the ground, following paths and going through doors and basically looking haunted.</p><p></p><p>3. Cloaks that fly and dart and swoop down seems more appropriate. And easier/more fun to describe at the gaming table. </p><p></p><p>4. The cloaks ought to be embroidered. Not simply cloaks of a single color with trim around the sleeves and hood and seams, but cloaks of darker colors with sewn patterns of wyverns in brilliant colors that stand out/contrast with the main color...sort of like when a tattoo artist lays down the pattern for a tattoo before starting to ink it in, but in this case the "pattern colors" are super vibrant on the wandering cloaks.</p><p></p><p>5. So, what's their purpose? Seems to me they fly about, looking for humanoids to swoop down onto and transform into wyverns. Sounds fun, hey?</p><p></p><p>6. It's never a good thing to divide a party of adventurers, but if someone doesn't show up to game and the DM needs a way to get things going, well, here's this strange cloak that flew out of nowhere, landed on Bob the Fighter, turned him into a wyvern and then Bob the Wyvern flew off that way. DM to party: What do you do?</p><p></p><p>7. A humanoid transformed into a wyvern will do whatever wyverns do during the season of the year, be it looking for a wyvern mate, finding a suitable lair, hunting for food (which reminds me, the transformed humanoid ought to be compelled to fly a ways off before they "get their senses about them" and start behaving like a wyvern) or battling other wyverns for territory. </p><p></p><p>8. Perhaps that's one answer as to why wyverns remains so numerous in eastern Cormyr; the cloaks help keep their numbers up. </p><p></p><p>9. A humanoid transformed into a wyvern by a wandering cloak that is killed will revert to their natural form (and by at 0 HP/start death saving throws) and the cloak will attempt to fly away. Might be a collection of these cloaks held by the Wizards of War in Cormyr (one of their jobs in eastern Cormyr is to slay wyverns that nest too close to settlements like Thunderstone). This might explain the "hidden" wyvern cloaks, too. </p><p></p><p>10. Just how long the cloak keeps someone transformed might depend on whether the wyvern becomes pregnant, whether the wyvern has sired offspring, whether a remove curse or powerful dispel magic has been applied...</p><p></p><p>11. The cloak would need to possess some form of guiding intelligence, but not like a sentient magic item (DMG p. 214). In fact, it'd be more like a monster. </p><p></p><p>Game stats: always best to use what you have. Let's start with the game stats for a Swarm of Ravens (DMG p.339), but upgrade it to a Swarm of Hawks. Hawks are more like hunters, which makes 'em more like Wyverns. Let's take some inspiration from the behavior of Dr. Strange's Cloak of Levitation in the last couple of Marvel movies.</p><p></p><p>Please feel free to leave feedback. I've never built a hybrid monster/magic item before. </p><p></p><p>[EDIT: The full writeup for the Wandering Cloak may be found for free on the DMs Guild. See my sig for the link.]</p></blockquote><p></p>
[QUOTE="Jeremy E Grenemyer, post: 7543055, member: 12388"] [b]The Wandering Cloaks of Wyvernshape[/b] Oh boy, the Wandering Cloaks of Wyvernshape sound fun. (See the post above this one.) Ideas follow: 1. Maybe they're cloaks that fly about like birds. Better, like large birds of prey. 2. I suppose they could move about like Helmed Horrors. That is, floating a little ways off the ground, following paths and going through doors and basically looking haunted. 3. Cloaks that fly and dart and swoop down seems more appropriate. And easier/more fun to describe at the gaming table. 4. The cloaks ought to be embroidered. Not simply cloaks of a single color with trim around the sleeves and hood and seams, but cloaks of darker colors with sewn patterns of wyverns in brilliant colors that stand out/contrast with the main color...sort of like when a tattoo artist lays down the pattern for a tattoo before starting to ink it in, but in this case the "pattern colors" are super vibrant on the wandering cloaks. 5. So, what's their purpose? Seems to me they fly about, looking for humanoids to swoop down onto and transform into wyverns. Sounds fun, hey? 6. It's never a good thing to divide a party of adventurers, but if someone doesn't show up to game and the DM needs a way to get things going, well, here's this strange cloak that flew out of nowhere, landed on Bob the Fighter, turned him into a wyvern and then Bob the Wyvern flew off that way. DM to party: What do you do? 7. A humanoid transformed into a wyvern will do whatever wyverns do during the season of the year, be it looking for a wyvern mate, finding a suitable lair, hunting for food (which reminds me, the transformed humanoid ought to be compelled to fly a ways off before they "get their senses about them" and start behaving like a wyvern) or battling other wyverns for territory. 8. Perhaps that's one answer as to why wyverns remains so numerous in eastern Cormyr; the cloaks help keep their numbers up. 9. A humanoid transformed into a wyvern by a wandering cloak that is killed will revert to their natural form (and by at 0 HP/start death saving throws) and the cloak will attempt to fly away. Might be a collection of these cloaks held by the Wizards of War in Cormyr (one of their jobs in eastern Cormyr is to slay wyverns that nest too close to settlements like Thunderstone). This might explain the "hidden" wyvern cloaks, too. 10. Just how long the cloak keeps someone transformed might depend on whether the wyvern becomes pregnant, whether the wyvern has sired offspring, whether a remove curse or powerful dispel magic has been applied... 11. The cloak would need to possess some form of guiding intelligence, but not like a sentient magic item (DMG p. 214). In fact, it'd be more like a monster. Game stats: always best to use what you have. Let's start with the game stats for a Swarm of Ravens (DMG p.339), but upgrade it to a Swarm of Hawks. Hawks are more like hunters, which makes 'em more like Wyverns. Let's take some inspiration from the behavior of Dr. Strange's Cloak of Levitation in the last couple of Marvel movies. Please feel free to leave feedback. I've never built a hybrid monster/magic item before. [EDIT: The full writeup for the Wandering Cloak may be found for free on the DMs Guild. See my sig for the link.] [/QUOTE]
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