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5th Edition and Cormyr: Flexing My Idea Muscle and Thinking Out Loud
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<blockquote data-quote="Jeremy E Grenemyer" data-source="post: 7590773" data-attributes="member: 12388"><p><strong>Encounter Location Ideas: Tethered Spells</strong></p><p></p><p>1. Suppose there are places where spells have been cast and the spells themselves never quite dissipated. </p><p></p><p>2. That is, the spells are no longer visible. They went off and they seemed to go away. Maybe they lingered a bit longer than one might expect, but ultimately the audible and visible portions vanished. </p><p></p><p>3. How, exactly? Well, in the Forgotten Realms you could say the spells found their way into a wrinkle in the Weave of All Magic. A spell "filling a gap" in the Weave is no substitute for the Weave unmarred by blemishes, but it is a start. This means raw magic flows through the remnants of the spell as the Weave works to naturally repair itself. </p><p></p><p>4. So, what does this mean? Hrm...OK, a <em>Fireball</em>, for example, might slowly re-ignite if you start a campfire within the area where the spell went off. </p><p></p><p>5. Another effect might be that the outer edge of the <em>Fireball</em> slowly reforms if fire is lit within it or a fire (such as from a torch) passes through it, creating a globe-shaped shell of fire centered on where the spell originally went off. </p><p></p><p>6. So a group of adventurers marching down a dungeon corridor might walk right through the (invisible) border of a tethered spell, their torches in hand and lit, and notice a handful of paces later something that appears to be a slowly roiling wall of fire that now fills the space in the hallway behind them. </p><p></p><p>7. If we go with the <em>Fireball</em> slowly filling in, then depending on how fast the fire spreads (as determined ahead of time by the Dungeon Master), the PCs will either see the fire moving towards them or notice it right before it overtakes them. </p><p></p><p>8. If we go with the idea of the outer shell of the fireball filling back up with fire (say an inch or a foot thick shell of flame), then once again depending on the speed of the "refill", the PCs might notice the fire behind them, then see that the corridor up ahead has filled with a "wall" of fire too. How thick the "wall" is will be something for intrepid adventurers to determine (or wait out in the hopes the wall goes away). </p><p></p><p>9. Now suppose we're talking about a <em>Scrying</em> spell. I figure if a PC is standing near the place where a <em>Scrying</em> has been tethered to the Weave, and the PC drinks a vial of holy water, looks at themselves in a mirror or regards their reflection in a puddle of water (i.e., all things to do with the material component for casting a <em>Scrying</em> spell), they might see or even hear something to do with the creature that was being scried upon (assuming the creature is still alive). </p><p></p><p>10. If a character happens to be wearing a silver ring (a pair of linked silver rings being required for the spell <em>Telepathy</em>), and they come into contact with a creature that cast the spell (who's to say Spell Tetherings can't follow a caster around?) or that was the willing target of the spell, the character might get a glimpse of what that creature is thinking.</p></blockquote><p></p>
[QUOTE="Jeremy E Grenemyer, post: 7590773, member: 12388"] [b]Encounter Location Ideas: Tethered Spells[/b] 1. Suppose there are places where spells have been cast and the spells themselves never quite dissipated. 2. That is, the spells are no longer visible. They went off and they seemed to go away. Maybe they lingered a bit longer than one might expect, but ultimately the audible and visible portions vanished. 3. How, exactly? Well, in the Forgotten Realms you could say the spells found their way into a wrinkle in the Weave of All Magic. A spell "filling a gap" in the Weave is no substitute for the Weave unmarred by blemishes, but it is a start. This means raw magic flows through the remnants of the spell as the Weave works to naturally repair itself. 4. So, what does this mean? Hrm...OK, a [i]Fireball[/i], for example, might slowly re-ignite if you start a campfire within the area where the spell went off. 5. Another effect might be that the outer edge of the [i]Fireball[/i] slowly reforms if fire is lit within it or a fire (such as from a torch) passes through it, creating a globe-shaped shell of fire centered on where the spell originally went off. 6. So a group of adventurers marching down a dungeon corridor might walk right through the (invisible) border of a tethered spell, their torches in hand and lit, and notice a handful of paces later something that appears to be a slowly roiling wall of fire that now fills the space in the hallway behind them. 7. If we go with the [i]Fireball[/i] slowly filling in, then depending on how fast the fire spreads (as determined ahead of time by the Dungeon Master), the PCs will either see the fire moving towards them or notice it right before it overtakes them. 8. If we go with the idea of the outer shell of the fireball filling back up with fire (say an inch or a foot thick shell of flame), then once again depending on the speed of the "refill", the PCs might notice the fire behind them, then see that the corridor up ahead has filled with a "wall" of fire too. How thick the "wall" is will be something for intrepid adventurers to determine (or wait out in the hopes the wall goes away). 9. Now suppose we're talking about a [i]Scrying[/i] spell. I figure if a PC is standing near the place where a [i]Scrying[/i] has been tethered to the Weave, and the PC drinks a vial of holy water, looks at themselves in a mirror or regards their reflection in a puddle of water (i.e., all things to do with the material component for casting a [i]Scrying[/i] spell), they might see or even hear something to do with the creature that was being scried upon (assuming the creature is still alive). 10. If a character happens to be wearing a silver ring (a pair of linked silver rings being required for the spell [i]Telepathy[/i]), and they come into contact with a creature that cast the spell (who's to say Spell Tetherings can't follow a caster around?) or that was the willing target of the spell, the character might get a glimpse of what that creature is thinking. [/QUOTE]
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