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5th Edition and Cormyr: Flexing My Idea Muscle and Thinking Out Loud
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<blockquote data-quote="Jeremy E Grenemyer" data-source="post: 7791596" data-attributes="member: 12388"><p>08/21/2019</p><p>Tuesday</p><p></p><p>Magic, Mystery, Music and More in Waymoot</p><p></p><p>1. The stag heads within Woodbrand's keep, where the Queen's Lord resides ("Queen's Lord" meaning the Queen's appointed representative who speaks and rules on her behalf in Waymoot and the surrounding woodlands; also called a "local lord") glow by night. If the proper stag head is touched and the correct word spoken, one may ascertain how many stags are alive in the King's Forest.</p><p></p><p>2. The Guardian Golem within the Temple of the Sheltering Hand (Tymora) has smashed its share of trolls. Few know the eyes of the golem have been further enchanted to blaze with fire whenever trolls more than three in number come within a mile of Waymoot.</p><p></p><p>3. The merchant Ostramagarus has retired to a life of horse breeding and rearing in Waymoot after a career of far-flung trading in Sembia and the Heartlands. Why then, the locals of Waymoot wonder, does the former merchant entertain a different group of adventurers within his home every tenday? His latest visitors, the Men of the Horngate, are rumored to have delivered something of value from the monks within the Vault of the Restful Dead (Kelemvor) to Old Ostra.</p><p></p><p>4. Within the Moon and Stars (a tavern), there are not as many guardian rangers and ex-adventurers as their used to be. The blades of the guardians who have passed away yet remain, each lurking among the rafters overhead and blessed by the Goddess Mielikki to render aid to the master of the tavern whenever trouble gets out of hand.</p><p></p><p>5. Every Spring, a gathering of the Arms of Mielikki takes place in Waymoot. Rangers and other followers of the Forest Queen travel from all over the King's Forest to Waymoot for a day and night of song, storytelling and feasting. Just as quickly as they arrived, the Arms disappear before dawn of the next day. Most Waymootans assume the followers of the goddess return home. In truth, each Arm is guided by a vision sent from Mielikki to one of several hidden vales and chasms in the nearby woods, where druids grow seedlings of rare forest plants and tend forest animals. These the followers take and either plant or release in the part of the King's Forest from which they came.</p><p></p><p>6. Waymootans with a sense of humor have begun playing "paerehel" tunes (that is, personalized entrance music) whenever certain overbearing, rude or disliked nobles enter a tavern or other place the locals prefer remain for their use alone. The music is usually short and mocking, of the kind that apes ditties written about the many less than capable nobles that have "graced" Cormyr with their presence down the centuries.</p><p></p><p>7. The coming of Fall in Waymoot heralds the march of the forest kin. At sunset, centaurs, swanmays, faerie dragons, satyrs, and a fey representative from nearby Aloushe (an independent fey realm within the King's Forest) play music and pass one after the other in front of Woodbrand's keep. Waymootans assemble, cheer and smile, and bow respectfully when the Aloushe'alar passes by.</p><p></p><p>8. Suzail is the capital of Cormyr, but many consider Waymoot to be the true heart of the Forest Kingdom. The rumor that Cormyr's kings are all of them buried in the catacomb's below Woodbrand's Keep is long lived, though of late more adventurers than usual have chased the rumor all the way to Waymoot in order to find a means of entering the place. Such individuals are roundly turned away from the keep proper, but are allowed to go about their business beyond its walls. The mysterious clanging that rings up from the catacombs to echo through the Keep has also increased recently.</p><p></p><p>9. Even in death, Lord Woodbrand, once a popular and respected local lord of Waymoot, casts a long shadow over the forest town he helped to establish centuries ago. On the first day of the second tenday of Uktar (November), the shops of Waymoot close and locals gather in the keep named after him to celebrate his life and his doings. The night is closed in tears, bitter smiles and embraces as the celebrants listen to the song of Woodbrand's passing. The song tells the story of Woodbrand's last defense of the town from the trolls that forever plague the region, and his fall in single combat against the Troll King.</p><p></p><p>10. A symphony of harp spiders have gathered near Waymoot, some as big as the farm pigs raised by Waymootan ranchers. Royal foresters are warning travelers and explorers alike from playing lutes, harps or other stringed instruments near the symphony, as this will surely lure the spiders close.</p><p></p><p>[ATTACH=full]113287[/ATTACH]</p></blockquote><p></p>
[QUOTE="Jeremy E Grenemyer, post: 7791596, member: 12388"] 08/21/2019 Tuesday Magic, Mystery, Music and More in Waymoot 1. The stag heads within Woodbrand's keep, where the Queen's Lord resides ("Queen's Lord" meaning the Queen's appointed representative who speaks and rules on her behalf in Waymoot and the surrounding woodlands; also called a "local lord") glow by night. If the proper stag head is touched and the correct word spoken, one may ascertain how many stags are alive in the King's Forest. 2. The Guardian Golem within the Temple of the Sheltering Hand (Tymora) has smashed its share of trolls. Few know the eyes of the golem have been further enchanted to blaze with fire whenever trolls more than three in number come within a mile of Waymoot. 3. The merchant Ostramagarus has retired to a life of horse breeding and rearing in Waymoot after a career of far-flung trading in Sembia and the Heartlands. Why then, the locals of Waymoot wonder, does the former merchant entertain a different group of adventurers within his home every tenday? His latest visitors, the Men of the Horngate, are rumored to have delivered something of value from the monks within the Vault of the Restful Dead (Kelemvor) to Old Ostra. 4. Within the Moon and Stars (a tavern), there are not as many guardian rangers and ex-adventurers as their used to be. The blades of the guardians who have passed away yet remain, each lurking among the rafters overhead and blessed by the Goddess Mielikki to render aid to the master of the tavern whenever trouble gets out of hand. 5. Every Spring, a gathering of the Arms of Mielikki takes place in Waymoot. Rangers and other followers of the Forest Queen travel from all over the King's Forest to Waymoot for a day and night of song, storytelling and feasting. Just as quickly as they arrived, the Arms disappear before dawn of the next day. Most Waymootans assume the followers of the goddess return home. In truth, each Arm is guided by a vision sent from Mielikki to one of several hidden vales and chasms in the nearby woods, where druids grow seedlings of rare forest plants and tend forest animals. These the followers take and either plant or release in the part of the King's Forest from which they came. 6. Waymootans with a sense of humor have begun playing "paerehel" tunes (that is, personalized entrance music) whenever certain overbearing, rude or disliked nobles enter a tavern or other place the locals prefer remain for their use alone. The music is usually short and mocking, of the kind that apes ditties written about the many less than capable nobles that have "graced" Cormyr with their presence down the centuries. 7. The coming of Fall in Waymoot heralds the march of the forest kin. At sunset, centaurs, swanmays, faerie dragons, satyrs, and a fey representative from nearby Aloushe (an independent fey realm within the King's Forest) play music and pass one after the other in front of Woodbrand's keep. Waymootans assemble, cheer and smile, and bow respectfully when the Aloushe'alar passes by. 8. Suzail is the capital of Cormyr, but many consider Waymoot to be the true heart of the Forest Kingdom. The rumor that Cormyr's kings are all of them buried in the catacomb's below Woodbrand's Keep is long lived, though of late more adventurers than usual have chased the rumor all the way to Waymoot in order to find a means of entering the place. Such individuals are roundly turned away from the keep proper, but are allowed to go about their business beyond its walls. The mysterious clanging that rings up from the catacombs to echo through the Keep has also increased recently. 9. Even in death, Lord Woodbrand, once a popular and respected local lord of Waymoot, casts a long shadow over the forest town he helped to establish centuries ago. On the first day of the second tenday of Uktar (November), the shops of Waymoot close and locals gather in the keep named after him to celebrate his life and his doings. The night is closed in tears, bitter smiles and embraces as the celebrants listen to the song of Woodbrand's passing. The song tells the story of Woodbrand's last defense of the town from the trolls that forever plague the region, and his fall in single combat against the Troll King. 10. A symphony of harp spiders have gathered near Waymoot, some as big as the farm pigs raised by Waymootan ranchers. Royal foresters are warning travelers and explorers alike from playing lutes, harps or other stringed instruments near the symphony, as this will surely lure the spiders close. [ATTACH type="full"]113287[/ATTACH] [/QUOTE]
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5th Edition and Cormyr: Flexing My Idea Muscle and Thinking Out Loud
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