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5th Edition and Cormyr: Flexing My Idea Muscle and Thinking Out Loud
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<blockquote data-quote="Jeremy E Grenemyer" data-source="post: 7795888" data-attributes="member: 12388"><p>08/27/2019</p><p>TUESDAY </p><p></p><p>Thinking Waymoot</p><p>Tier I play</p><p>What's needed to get started?</p><p></p><p>1. Basic map of Waymoot</p><p></p><p>2. List of shops, inns, rooming houses and temples.</p><p></p><p>3. List at least one NPC per location -- need not always be the owner of a place.</p><p></p><p>4. Give a name to the King's Lord (well, as of 1491 DR, the <em>Queen's</em> Lord) of Waymoot is.</p><p></p><p>5. General idea of ranches (who owns them, etc.)</p><p></p><p>6. What's <strong>not</strong> in Waymoot in terms of goods and services is anything useful for Tier II play and beyond.</p><p></p><p>7. Emphasize that it's a "pass through" place. Sort of like Arabel, but without the large population and permanence of that city. Sure, Waymoot is a settlement, but the locals come into town; most of them don't live <strong>in</strong> town.</p><p></p><p>8. Everything is spread out for a 6-mile area, give or take (so the hex for Waymoot indicates all the farms and ranches around it, not just the town proper).</p><p></p><p>9. The town is busy taking care of itself.</p><p></p><p>10. Emphasize the idea that goods and waytraders and everyone else not local won't be around for long. The buying from and selling to vis-a-vis travelers that pass through is almost, but not quite, rushed.</p><p></p><p>11. Things do get rushed with the approach of winter. Every seller of things, from Waytraders (think peddlers and one-mule cart sellers) to large, established merchants, wants to get to wherever they live and gather supplies for the winter.</p><p></p><p>12. When winter comes, Waymoot place is dead as a doornail. I.e., it's <strong>quiet</strong>. Everyone's hunkered down to avoid the fierce winter winds that steal away one's warmth and that cause Woodbrand's Keep to moan (a drafty place, that keep).</p><p></p><p>13. Reference the opening pages from chapter 1 of the novel <em>The Swords of Eveningstar</em> for an idea of what it's like on the edge of town.</p><p></p><p>14. What's the BBEG at the end, when the players transition from Tier 1 to 2?</p><p></p><p>15. Methinks the Troll King, slayer of Lord Woodbrand, and the return of Lord Woodbrand's <em>Belt of Giant Strength</em> to the Queen's Lord of Waymoot.</p><p></p><p>16. Finally, take opportunities to show the players that Waymoot has a magical, fey-like quality. Centaurs and faerie dragons really do linger in and about town.</p></blockquote><p></p>
[QUOTE="Jeremy E Grenemyer, post: 7795888, member: 12388"] 08/27/2019 TUESDAY Thinking Waymoot Tier I play What's needed to get started? 1. Basic map of Waymoot 2. List of shops, inns, rooming houses and temples. 3. List at least one NPC per location -- need not always be the owner of a place. 4. Give a name to the King's Lord (well, as of 1491 DR, the [i]Queen's[/i] Lord) of Waymoot is. 5. General idea of ranches (who owns them, etc.) 6. What's [b]not[/b] in Waymoot in terms of goods and services is anything useful for Tier II play and beyond. 7. Emphasize that it's a "pass through" place. Sort of like Arabel, but without the large population and permanence of that city. Sure, Waymoot is a settlement, but the locals come into town; most of them don't live [b]in[/b] town. 8. Everything is spread out for a 6-mile area, give or take (so the hex for Waymoot indicates all the farms and ranches around it, not just the town proper). 9. The town is busy taking care of itself. 10. Emphasize the idea that goods and waytraders and everyone else not local won't be around for long. The buying from and selling to vis-a-vis travelers that pass through is almost, but not quite, rushed. 11. Things do get rushed with the approach of winter. Every seller of things, from Waytraders (think peddlers and one-mule cart sellers) to large, established merchants, wants to get to wherever they live and gather supplies for the winter. 12. When winter comes, Waymoot place is dead as a doornail. I.e., it's [b]quiet[/b]. Everyone's hunkered down to avoid the fierce winter winds that steal away one's warmth and that cause Woodbrand's Keep to moan (a drafty place, that keep). 13. Reference the opening pages from chapter 1 of the novel [i]The Swords of Eveningstar[/i] for an idea of what it's like on the edge of town. 14. What's the BBEG at the end, when the players transition from Tier 1 to 2? 15. Methinks the Troll King, slayer of Lord Woodbrand, and the return of Lord Woodbrand's [i]Belt of Giant Strength[/i] to the Queen's Lord of Waymoot. 16. Finally, take opportunities to show the players that Waymoot has a magical, fey-like quality. Centaurs and faerie dragons really do linger in and about town. [/QUOTE]
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