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5th Edition and Cormyr: Flexing My Idea Muscle and Thinking Out Loud
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<blockquote data-quote="Jeremy E Grenemyer" data-source="post: 7904236" data-attributes="member: 12388"><p>More ideas for 2nd level adventures in Waymoot:</p><p></p><p>1. Discovering and walking through <em>another</em> portal in The Old Man.</p><p></p><p>2. Tracking the hydra rampage. (I know this is for 2nd level. Doesn't mean you can't use higher CR creatures.)</p><p></p><p>3. Murder in Waymoot. </p><p></p><p>4. Discover 10,000 gp -- then deal with all the claimants. </p><p></p><p>5. Sorting the three fair flowers: each a noble of their respective Houses, all demanding the same thing from the PCs, and each noble all but ready to murder the other if they get too close to each other.</p><p></p><p>6. Market madness. Waymoot's market is super busy. Should a horse get spooked or a wagon run wild, someone may need to be the hero to keep Waymootans from being injured.</p><p></p><p>7. A ship in the woods -- how by all the Watching Gods did the trade caravel <em>Bumbling Warlord</em> find its way from the Sea of Fallen Stars to a clearing in the King's Forest? Who owns it? Is the cargo free for the taking? Will it fly away somewhere else?</p><p></p><p>8. Translation trouble. A character with the Sage background agrees to translate a document written in the language of a non-human race. As the work is being done, the agents of powerful interests gather close to menace, or to bribe, the other PCs and perhaps influence just what the translating PC determines the document says. Then do the PCs learn something of the important decisions that will be made in the wake of the translation.</p><p></p><p>9. Sidetrek to Eveningstar. If a character is a Chancepriest of Tymora or a Joydancer of Lliira (two goddesses with temples in Waymoot), then they are called upon to for an altar sworn journey -- deliver a parcel to Eveningstar without fail. </p><p></p><p>10. Harpsong by night. Harps of silver, wreathed in blue flame, have come to lurk in the trees by night on the outskirts of Waymoot. Their tune is the same--a funeral dirge. Someone known for being adventuresome, young (and expendable) ought to investigate. </p><p></p><p>NOTE: #10 draws on the entry for "The Harps of Silver and Blue" in <a href="https://www.dmsguild.com/product/288980/Eye-on-Cormyr-4" target="_blank"><strong>Eye on Cormyr #4</strong></a>.</p><p></p><p>[ATTACH=full]117868[/ATTACH]</p></blockquote><p></p>
[QUOTE="Jeremy E Grenemyer, post: 7904236, member: 12388"] More ideas for 2nd level adventures in Waymoot: 1. Discovering and walking through [I]another[/I] portal in The Old Man. 2. Tracking the hydra rampage. (I know this is for 2nd level. Doesn't mean you can't use higher CR creatures.) 3. Murder in Waymoot. 4. Discover 10,000 gp -- then deal with all the claimants. 5. Sorting the three fair flowers: each a noble of their respective Houses, all demanding the same thing from the PCs, and each noble all but ready to murder the other if they get too close to each other. 6. Market madness. Waymoot's market is super busy. Should a horse get spooked or a wagon run wild, someone may need to be the hero to keep Waymootans from being injured. 7. A ship in the woods -- how by all the Watching Gods did the trade caravel [I]Bumbling Warlord[/I] find its way from the Sea of Fallen Stars to a clearing in the King's Forest? Who owns it? Is the cargo free for the taking? Will it fly away somewhere else? 8. Translation trouble. A character with the Sage background agrees to translate a document written in the language of a non-human race. As the work is being done, the agents of powerful interests gather close to menace, or to bribe, the other PCs and perhaps influence just what the translating PC determines the document says. Then do the PCs learn something of the important decisions that will be made in the wake of the translation. 9. Sidetrek to Eveningstar. If a character is a Chancepriest of Tymora or a Joydancer of Lliira (two goddesses with temples in Waymoot), then they are called upon to for an altar sworn journey -- deliver a parcel to Eveningstar without fail. 10. Harpsong by night. Harps of silver, wreathed in blue flame, have come to lurk in the trees by night on the outskirts of Waymoot. Their tune is the same--a funeral dirge. Someone known for being adventuresome, young (and expendable) ought to investigate. NOTE: #10 draws on the entry for "The Harps of Silver and Blue" in [URL='https://www.dmsguild.com/product/288980/Eye-on-Cormyr-4'][B]Eye on Cormyr #4[/B][/URL]. [ATTACH type="full"]117868[/ATTACH] [/QUOTE]
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