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5th Edition and Cormyr: Flexing My Idea Muscle and Thinking Out Loud
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<blockquote data-quote="Jeremy E Grenemyer" data-source="post: 8807662" data-attributes="member: 12388"><p><strong><span style="font-size: 18px">Things you might encounter on the Starwater Road</span></strong></p><p></p><p>[ATTACH=full]264631[/ATTACH]</p><p></p><p>From Eveningstar south to Dhedluk, then east through Mouth O' Gargoyles as far as Immersea on the Wyvernwater, the Starwater Road serves traders and travelers of all sorts, and is a reliable path for Purple Dragon patrols. </p><p></p><p>1. <strong>Amberglow Peddlers</strong></p><p> As one approaches Mouth O' Gargoyles, a stench sometimes wafts over the road. This is a reminder that strange stinking liquids ooze up out of the earth near the splintered rocks where a cave once housed a mage of some power, not far from the village. Residents have long braved the stench to collect oils that are filtered and refined into useful products, such as Amberglow. Used for lubricating swords and iron objects against rust and keeping hinges silent, Amberglow can be had for cheap (5 cp per vial) from peddlers that great travelers before they enter the village proper. Peddlers remind all arrivals that magic of any kind is forbidden within the village, lest the everpresent wild magic lurking there be unleashed followed by swift arrest, forfeiture of all carried possessions and imprisonment for no less than a tenday.</p><p></p><p>2. <strong>Stags Spar</strong></p><p>Some ten miles north of Dhedluk, the trees to the east of the road give way to a flat, oval-shaped rise the size of a crofter's field that's covered in grass, mushrooms and stag droppings. Travelers are forbidden from interfering with the rutting stags that gather here to spar with each other. The clack of locked antlers carries surprisingly far along the road and is a sure sign one has made it as far as Stags Spar. When stags are absent, Crown foresters ascend the rise daily to ensure no one is using the space to camp or to ambush travelers.</p><p></p><p>3. <strong>Stagsteads Turn Off</strong> </p><p>About halfway between Dhedluk and Mouth O' Gargoyles, a branch of the Starwater runs southwest. When the hunt is at its best, an interested traveler waiting in the trees can expect to see all manner of social climbers, proud nobles, and a handful of select merchants take the turn off, the Stagsteads hunting lodge their obvious destination. Deer, boar, grouse, and (with Royal permission) stags are all hunted in this part of the King's Forest, the dressed heads of such creatures sometimes adorning the rump of a horse or looking out the back of a cart when successful hunters rejoin the Starwater to begin their journey home.</p></blockquote><p></p>
[QUOTE="Jeremy E Grenemyer, post: 8807662, member: 12388"] [B][SIZE=5]Things you might encounter on the Starwater Road[/SIZE][/B] [ATTACH type="full"]264631[/ATTACH] From Eveningstar south to Dhedluk, then east through Mouth O' Gargoyles as far as Immersea on the Wyvernwater, the Starwater Road serves traders and travelers of all sorts, and is a reliable path for Purple Dragon patrols. 1. [B]Amberglow Peddlers[/B] As one approaches Mouth O' Gargoyles, a stench sometimes wafts over the road. This is a reminder that strange stinking liquids ooze up out of the earth near the splintered rocks where a cave once housed a mage of some power, not far from the village. Residents have long braved the stench to collect oils that are filtered and refined into useful products, such as Amberglow. Used for lubricating swords and iron objects against rust and keeping hinges silent, Amberglow can be had for cheap (5 cp per vial) from peddlers that great travelers before they enter the village proper. Peddlers remind all arrivals that magic of any kind is forbidden within the village, lest the everpresent wild magic lurking there be unleashed followed by swift arrest, forfeiture of all carried possessions and imprisonment for no less than a tenday. 2. [B]Stags Spar[/B] Some ten miles north of Dhedluk, the trees to the east of the road give way to a flat, oval-shaped rise the size of a crofter's field that's covered in grass, mushrooms and stag droppings. Travelers are forbidden from interfering with the rutting stags that gather here to spar with each other. The clack of locked antlers carries surprisingly far along the road and is a sure sign one has made it as far as Stags Spar. When stags are absent, Crown foresters ascend the rise daily to ensure no one is using the space to camp or to ambush travelers. 3. [B]Stagsteads Turn Off[/B] About halfway between Dhedluk and Mouth O' Gargoyles, a branch of the Starwater runs southwest. When the hunt is at its best, an interested traveler waiting in the trees can expect to see all manner of social climbers, proud nobles, and a handful of select merchants take the turn off, the Stagsteads hunting lodge their obvious destination. Deer, boar, grouse, and (with Royal permission) stags are all hunted in this part of the King's Forest, the dressed heads of such creatures sometimes adorning the rump of a horse or looking out the back of a cart when successful hunters rejoin the Starwater to begin their journey home. [/QUOTE]
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