Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
5th Edition and Cormyr: Flexing My Idea Muscle and Thinking Out Loud
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jeremy E Grenemyer" data-source="post: 9352560" data-attributes="member: 12388"><p>Back in September of 2023 I <a href="https://open.substack.com/pub/jeremygrenemyer/p/adding-to-the-silent-sail?r=cw9a9&utm_medium=ios" target="_blank"><strong>added a little meat</strong></a> to the bones of six members of the Silent Sail trading cabal of Marsember.</p><p></p><p>Conceived by Ed Greenwood, the Silent Sail was featured in Dungeon #185 in an Eye on the Realms article of the same name.</p><p></p><p>Now that this semester of college is over, I’ve taken the opportunity to write up the remaining five members of the Silent Sail from scratch.</p><p></p><p>As before, the eleven members of the Silent Sail do not descend from old-money merchant wealth. None are noble. All own at least six sailing ships and all are loyal to each other and their common cause: trade. These five differ from their fellows in that their reach and influence is not as great.</p><p></p><p><strong>Rhynszeene “Deathgrip” Dornalhond</strong></p><p>A slender faced, black haired, towering widower possessed of enormous hands, feet, and ears, and an iron grip. She wears a constant scowl of dissatisfaction and regards as a challenger anyone who dares lock eyes with her overlong. She supervises the transfer of wares, payments, rents, illegal substances and “folk better placed elsewhere” between the businesses owned by her numerous relatives in Suzail and their interests in Daerlun, Sembia. This has made Rhynszeene coins enough to live comfortably. What coin she makes beyond her cost of living she invests in “wagers”—Rhynszeene’s word for purchasing small quantities of goods and shipping them to market at just the right time to allow her to double her investment. Factors (trade agents) and sea captains alike report to “the widow at the center of her web” whenever they make port in Marsember.</p><p></p><p><strong>Baerebolt Harkmantle</strong></p><p>An aging, pasty skinned, hulking, cheerful man with rose colored cheeks and a nigh endless sense of humor. Bearebolt has a knack for teaching and has mentored countless Marsemban orphans (whether by death or castoffs) who’ve gone on to sail the Sea of Fallen Stars and visit distant ports of call. Baerbolt’s is that rare shipping business that deals both in wares and people. Ship captains rely on him to provide trustworthy replacement sailors who follow orders and never need be taught how to perform a task aboard ship. Baerebolt has no interest in placing spies aboard a ship or selling information about its activities; he prizes the regard of his fellow sea captains most of all. He trains new sailors on his personal cog – the <em>Bitch Queen’s Fancy</em>. Rumor claims Baerebolt will swift-sail small cargoes on the <em>Fancy</em>, no questions asked, if the price is to his liking.</p><p></p><p><strong>Shulther Immerbright</strong></p><p>A broad shouldered, balding man of average height, with a horseshoe hairline and a pepper colored bristle brush mustache. His fleet of caravels sail mixed cargo to and from the port cities of Sembia and the Dragon Reach. The folk of Marsember remain unaware that Shulther, his three factors (business agents) and all but one of his housekeepers were poisoned in a single night. The surviving housekeeper, a doppelganger, was unharmed and took over its dead master’s business concerns the very next day. The creature is bone tired from doing the work of six humans. It fears a second attempt on Shulther’s life and hasn’t a clue who ordered his assassination.</p><p></p><p><strong>Elembrathra “the Viper” Storniviper</strong></p><p>A product of the Pirate Isles. A “sea brawler” and a born fighter. Later a sea captain. Her face, arms and hands are stamped in jagged, crisscrossing scars. She is never without a dagger in each boot and several knives hidden on her person. A loss of status among her kin saw Elembrathra retreat to Marsember, the place “most like home” on all the Sea of Fallen Stars. She holds a fierce hatred for Sembians. Elembrathra’s fleet of cogs sail to and from Westgate. She believes in the free flow of trade, works hard to avoid dock fees and taxes, and cares not for laws prohibiting the sale and shipment of drugs, contraband, or people. Her ship’s crews are rowdy by design. They spend their coins freely within the taverns and festhalls of Westgate and Marsember that haven’t yet banned them.</p><p></p><p><strong>Challeth Vorlwinter </strong></p><p>Of mixed Calishite and Turmish ancestry. Wears her long brown hair shot through with silver in a braid down her back. In a pair of sturdy boots she stands about eye level with a tall dwarf. Regularly clothed in boots, breaches, a cotton blouse and a worn leather apron covered in pockets filled with measuring strings, clasps, thread, chalk, fabric swatches, needles, buttons, thimbles, snips, scissors, a clapper, clothespins, and several razor sharp shears of different sizes. She buys bulk fabric, thread, and materials from sellers in the coastal cities of Turmish and Chondath. She resells bulk fabric and produces all manner of products in her busy shop (ship’s sails, tapestries, curtains, blankets, sheets, pillow cases, weather cloaks, etc.), located across the street from the Tankard of Eels tavern (hard by the King’s Tower). Sometimes referred to as “the Seamstress of the Wet Port.” Challeth owns six caravels and awaits construction of a seventh. Her largest caravel is captained by her eldest daughter.</p></blockquote><p></p>
[QUOTE="Jeremy E Grenemyer, post: 9352560, member: 12388"] Back in September of 2023 I [URL='https://open.substack.com/pub/jeremygrenemyer/p/adding-to-the-silent-sail?r=cw9a9&utm_medium=ios'][B]added a little meat[/B][/URL] to the bones of six members of the Silent Sail trading cabal of Marsember. Conceived by Ed Greenwood, the Silent Sail was featured in Dungeon #185 in an Eye on the Realms article of the same name. Now that this semester of college is over, I’ve taken the opportunity to write up the remaining five members of the Silent Sail from scratch. As before, the eleven members of the Silent Sail do not descend from old-money merchant wealth. None are noble. All own at least six sailing ships and all are loyal to each other and their common cause: trade. These five differ from their fellows in that their reach and influence is not as great. [B]Rhynszeene “Deathgrip” Dornalhond[/B] A slender faced, black haired, towering widower possessed of enormous hands, feet, and ears, and an iron grip. She wears a constant scowl of dissatisfaction and regards as a challenger anyone who dares lock eyes with her overlong. She supervises the transfer of wares, payments, rents, illegal substances and “folk better placed elsewhere” between the businesses owned by her numerous relatives in Suzail and their interests in Daerlun, Sembia. This has made Rhynszeene coins enough to live comfortably. What coin she makes beyond her cost of living she invests in “wagers”—Rhynszeene’s word for purchasing small quantities of goods and shipping them to market at just the right time to allow her to double her investment. Factors (trade agents) and sea captains alike report to “the widow at the center of her web” whenever they make port in Marsember. [B]Baerebolt Harkmantle[/B] An aging, pasty skinned, hulking, cheerful man with rose colored cheeks and a nigh endless sense of humor. Bearebolt has a knack for teaching and has mentored countless Marsemban orphans (whether by death or castoffs) who’ve gone on to sail the Sea of Fallen Stars and visit distant ports of call. Baerbolt’s is that rare shipping business that deals both in wares and people. Ship captains rely on him to provide trustworthy replacement sailors who follow orders and never need be taught how to perform a task aboard ship. Baerebolt has no interest in placing spies aboard a ship or selling information about its activities; he prizes the regard of his fellow sea captains most of all. He trains new sailors on his personal cog – the [I]Bitch Queen’s Fancy[/I]. Rumor claims Baerebolt will swift-sail small cargoes on the [I]Fancy[/I], no questions asked, if the price is to his liking. [B]Shulther Immerbright[/B] A broad shouldered, balding man of average height, with a horseshoe hairline and a pepper colored bristle brush mustache. His fleet of caravels sail mixed cargo to and from the port cities of Sembia and the Dragon Reach. The folk of Marsember remain unaware that Shulther, his three factors (business agents) and all but one of his housekeepers were poisoned in a single night. The surviving housekeeper, a doppelganger, was unharmed and took over its dead master’s business concerns the very next day. The creature is bone tired from doing the work of six humans. It fears a second attempt on Shulther’s life and hasn’t a clue who ordered his assassination. [B]Elembrathra “the Viper” Storniviper[/B] A product of the Pirate Isles. A “sea brawler” and a born fighter. Later a sea captain. Her face, arms and hands are stamped in jagged, crisscrossing scars. She is never without a dagger in each boot and several knives hidden on her person. A loss of status among her kin saw Elembrathra retreat to Marsember, the place “most like home” on all the Sea of Fallen Stars. She holds a fierce hatred for Sembians. Elembrathra’s fleet of cogs sail to and from Westgate. She believes in the free flow of trade, works hard to avoid dock fees and taxes, and cares not for laws prohibiting the sale and shipment of drugs, contraband, or people. Her ship’s crews are rowdy by design. They spend their coins freely within the taverns and festhalls of Westgate and Marsember that haven’t yet banned them. [B]Challeth Vorlwinter [/B] Of mixed Calishite and Turmish ancestry. Wears her long brown hair shot through with silver in a braid down her back. In a pair of sturdy boots she stands about eye level with a tall dwarf. Regularly clothed in boots, breaches, a cotton blouse and a worn leather apron covered in pockets filled with measuring strings, clasps, thread, chalk, fabric swatches, needles, buttons, thimbles, snips, scissors, a clapper, clothespins, and several razor sharp shears of different sizes. She buys bulk fabric, thread, and materials from sellers in the coastal cities of Turmish and Chondath. She resells bulk fabric and produces all manner of products in her busy shop (ship’s sails, tapestries, curtains, blankets, sheets, pillow cases, weather cloaks, etc.), located across the street from the Tankard of Eels tavern (hard by the King’s Tower). Sometimes referred to as “the Seamstress of the Wet Port.” Challeth owns six caravels and awaits construction of a seventh. Her largest caravel is captained by her eldest daughter. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5th Edition and Cormyr: Flexing My Idea Muscle and Thinking Out Loud
Top