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General Tabletop Discussion
*TTRPGs General
5th Edition and the Female Demographic
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<blockquote data-quote="Insight" data-source="post: 5737927" data-attributes="member: 11437"><p>As is the case with my niece, she'd heard about D&D (her boyfriend and his friends were playing, but they showed no interest in teaching her). She wanted to learn how to play so that she could play with them. I think this is a far more likely way that a female player will get into D&D. </p><p></p><p>The only way that WOTC can really affect this is to create something that appeals more to female players that can eventually push them towards D&D. This is likely to draw in females who have <em>some</em> interest in trying D&D but may be initially put off by the overwhelming rules of standard D&D and the stigma of D&D being a male-dominated hobby.</p><p></p><p>Unless a potential female gamer is like my niece, and finds someone to teach her D&D, she is unlikely to ever pick up the game to give it a try. The unnamed and unspecified product I propose would be an end-around to give potential female gamers a way to get into the game without necessarily knowing male players willing to teach them to play.</p><p></p><p>There are many RPGs out there that <em>could</em> appeal to female gamers. The problem is that none of them are D&D (and thus have a greatly diminished brand name in the eyes of potential gamers). WoD is a possibility, as it appeals to socializing and intrigue (as opposed to dungeon crawls). Another possibility is Call of Cthulhu, with an emphasis on <em>avoiding</em> combat. Finally, games like Blue Rose (from Green Ronin) seemed to be an attempt at a romance-flavored RPG.</p></blockquote><p></p>
[QUOTE="Insight, post: 5737927, member: 11437"] As is the case with my niece, she'd heard about D&D (her boyfriend and his friends were playing, but they showed no interest in teaching her). She wanted to learn how to play so that she could play with them. I think this is a far more likely way that a female player will get into D&D. The only way that WOTC can really affect this is to create something that appeals more to female players that can eventually push them towards D&D. This is likely to draw in females who have [i]some[/i] interest in trying D&D but may be initially put off by the overwhelming rules of standard D&D and the stigma of D&D being a male-dominated hobby. Unless a potential female gamer is like my niece, and finds someone to teach her D&D, she is unlikely to ever pick up the game to give it a try. The unnamed and unspecified product I propose would be an end-around to give potential female gamers a way to get into the game without necessarily knowing male players willing to teach them to play. There are many RPGs out there that [i]could[/i] appeal to female gamers. The problem is that none of them are D&D (and thus have a greatly diminished brand name in the eyes of potential gamers). WoD is a possibility, as it appeals to socializing and intrigue (as opposed to dungeon crawls). Another possibility is Call of Cthulhu, with an emphasis on [i]avoiding[/i] combat. Finally, games like Blue Rose (from Green Ronin) seemed to be an attempt at a romance-flavored RPG. [/QUOTE]
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