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5th Edition and the Female Demographic
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<blockquote data-quote="Croesus" data-source="post: 5737929" data-attributes="member: 35019"><p>Strictly anecdotal, but my own experience with female players suggests that the rules don't matter much - I've played HERO, 1E, 3E, Gamma World, and Savage Worlds with women. So I don't see that D&D has to do anything with the rules to attract women.</p><p></p><p>That said, what types of adventures we run does seem to matter. I've generally found that the women are far less interested in simply wandering around, getting into fights, killing things and taking their stuff. They enjoy kicking tail, but they want there to be a purpose to the action. No fights just for the sake of having a fight. [This contrasts sharply with a (male) player who - if a session has no fighting - grows antsy, practically like an addict needing his next fix.] </p><p></p><p>I've also found that the women want effective characters, but aren't terribly interested in spending a lot of time figuring out the best builds. Oftentimes I've done the leveling of their characters, translating what they want into specific feat/skill/power choices. It's not that they're indifferent to such things, but they seem to place a different value on their time, preferring to spend it actualy gaming vs. designing builds.</p></blockquote><p></p>
[QUOTE="Croesus, post: 5737929, member: 35019"] Strictly anecdotal, but my own experience with female players suggests that the rules don't matter much - I've played HERO, 1E, 3E, Gamma World, and Savage Worlds with women. So I don't see that D&D has to do anything with the rules to attract women. That said, what types of adventures we run does seem to matter. I've generally found that the women are far less interested in simply wandering around, getting into fights, killing things and taking their stuff. They enjoy kicking tail, but they want there to be a purpose to the action. No fights just for the sake of having a fight. [This contrasts sharply with a (male) player who - if a session has no fighting - grows antsy, practically like an addict needing his next fix.] I've also found that the women want effective characters, but aren't terribly interested in spending a lot of time figuring out the best builds. Oftentimes I've done the leveling of their characters, translating what they want into specific feat/skill/power choices. It's not that they're indifferent to such things, but they seem to place a different value on their time, preferring to spend it actualy gaming vs. designing builds. [/QUOTE]
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