Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
5th Edition and the Female Demographic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RHGreen" data-source="post: 5738582"><p>I think the solution may be more simple than you imagine. D&D's strength, I believe, has been its very open design. It's like the Android OS equivalent of RPGs - you can run anything you want on it.</p><p> </p><p>The older D&Ds were nieve (not an insult) fresh things that were very open on the basis that they had chunks of needed rules that didn't exist. This meant that it developed a natural and organic attitude to house rules and mechanics understanding in a reactive need to adjudicate actions not written in the rule books. It was a pain and the quality of the results were haphazard, but what it did mean is you could literally do anything any player thought of. I know later editions allow you to do anything you want but their nature is not condusive to that behaviour. The later the editions get the more they push and funnel into tactical combat while pushing and swashing everything else to the side.</p><p> </p><p>Now this isn't a criticism of any particular edition. Old editions are fun haphazard imagination fests on one hand and glitchy botch jobs on the other. 3E has a lot of options and detail on one hand and is a accountants sluggish nightmare on the other. 4E is a relatively simple clean system with fantastic tactical combat on one hand and a hollow combat pigeon holed chess game on the other.</p><p> </p><p>What would be good for female gamers is exactly the same thing that would be good for every single one of us.</p><p> </p><p>Treat D&D like an open operating system. Make it so that we can do anything we want on it. Give us all the tools we need to do those things without having to make mechanics up ourselves. Make those tools in such a way that they do not cramp us and funnel us into one single style of play.</p><p> </p><p>If female gamers are given the tools and are allowed to do the things they want to do, they will play it. As to how they come to play D&D in the first place, well that problem isn't gender biased. It doesn't matter what it is -everyone is introduced to something. The only time that isn't true is when we invent it ourselves. (Why do you think marketing is such a well paid business when all they are really doing is shouting "LOOK AT MY SAUSAGE.")</p></blockquote><p></p>
[QUOTE="RHGreen, post: 5738582"] I think the solution may be more simple than you imagine. D&D's strength, I believe, has been its very open design. It's like the Android OS equivalent of RPGs - you can run anything you want on it. The older D&Ds were nieve (not an insult) fresh things that were very open on the basis that they had chunks of needed rules that didn't exist. This meant that it developed a natural and organic attitude to house rules and mechanics understanding in a reactive need to adjudicate actions not written in the rule books. It was a pain and the quality of the results were haphazard, but what it did mean is you could literally do anything any player thought of. I know later editions allow you to do anything you want but their nature is not condusive to that behaviour. The later the editions get the more they push and funnel into tactical combat while pushing and swashing everything else to the side. Now this isn't a criticism of any particular edition. Old editions are fun haphazard imagination fests on one hand and glitchy botch jobs on the other. 3E has a lot of options and detail on one hand and is a accountants sluggish nightmare on the other. 4E is a relatively simple clean system with fantastic tactical combat on one hand and a hollow combat pigeon holed chess game on the other. What would be good for female gamers is exactly the same thing that would be good for every single one of us. Treat D&D like an open operating system. Make it so that we can do anything we want on it. Give us all the tools we need to do those things without having to make mechanics up ourselves. Make those tools in such a way that they do not cramp us and funnel us into one single style of play. If female gamers are given the tools and are allowed to do the things they want to do, they will play it. As to how they come to play D&D in the first place, well that problem isn't gender biased. It doesn't matter what it is -everyone is introduced to something. The only time that isn't true is when we invent it ourselves. (Why do you think marketing is such a well paid business when all they are really doing is shouting "LOOK AT MY SAUSAGE.") [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
5th Edition and the Female Demographic
Top