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5th Edition and the Female Demographic
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<blockquote data-quote="SarahDarkmagic" data-source="post: 5738888" data-attributes="member: 87691"><p>So, for a D&D game, we might have user profiles like the ones in the 4e DMG and these. I'm not sure they are right but are more to serve as examples of where my brain is at:</p><p></p><p>Beer & Pretzels - A more casual-style game group where the primary objective is to set aside some time to socialize with friends. These players might have other things in their life that takes precedence over gaming such as a full-time job and family responsibilities. They tend to be more casual and want a game that's easy to pick up and fits into their busy lifestyle. Well-written adventure modules and easy to use tools to put together and run an adventure might appeal to this group given their limited time.</p><p></p><p>Weekend Extravaganza - These players are often young and in school. They want a game that they can play for 6-8 hours at a time. They might use published content but many of them also produce their own.</p><p></p><p>Multi-Campaign Player - Some players play multiple times per week in a number of campaigns. These players tend to like to create very specific PCs and desire a lot of options to customize their characters. The DMs for these groups often run many campaigns and rely on published modules for most of their games, such as the content produced by the living campaigns such as LFR.</p><p></p><p>While women might be more likely to tend towards a particular group, I don't think they are the sole members of any one group. What's more likely to keep them away is the continued lack of known women creators and the continued belief in some areas that D&D is a game that men play. I mean, even within this thread I've seen comments along the lines of "I don't know any women who play 4e" even though I'm a prominent 4e blogger and now freelancer. It's ok, not everyone knows me and that doesn't invalidate their experience of not knowing a woman who plays 4e, but I do think those sorts of statement create an environment that continues to push women away from gaming.</p><p></p><p>Take the niece. Her boyfriend and his friends all play. Did they ask her to play or did they assume she didn't want to play? If they ask, did she say no because she was afraid of seeming stupid in front of them (which was a fear that kept me from joining my husband's group for years).</p></blockquote><p></p>
[QUOTE="SarahDarkmagic, post: 5738888, member: 87691"] So, for a D&D game, we might have user profiles like the ones in the 4e DMG and these. I'm not sure they are right but are more to serve as examples of where my brain is at: Beer & Pretzels - A more casual-style game group where the primary objective is to set aside some time to socialize with friends. These players might have other things in their life that takes precedence over gaming such as a full-time job and family responsibilities. They tend to be more casual and want a game that's easy to pick up and fits into their busy lifestyle. Well-written adventure modules and easy to use tools to put together and run an adventure might appeal to this group given their limited time. Weekend Extravaganza - These players are often young and in school. They want a game that they can play for 6-8 hours at a time. They might use published content but many of them also produce their own. Multi-Campaign Player - Some players play multiple times per week in a number of campaigns. These players tend to like to create very specific PCs and desire a lot of options to customize their characters. The DMs for these groups often run many campaigns and rely on published modules for most of their games, such as the content produced by the living campaigns such as LFR. While women might be more likely to tend towards a particular group, I don't think they are the sole members of any one group. What's more likely to keep them away is the continued lack of known women creators and the continued belief in some areas that D&D is a game that men play. I mean, even within this thread I've seen comments along the lines of "I don't know any women who play 4e" even though I'm a prominent 4e blogger and now freelancer. It's ok, not everyone knows me and that doesn't invalidate their experience of not knowing a woman who plays 4e, but I do think those sorts of statement create an environment that continues to push women away from gaming. Take the niece. Her boyfriend and his friends all play. Did they ask her to play or did they assume she didn't want to play? If they ask, did she say no because she was afraid of seeming stupid in front of them (which was a fear that kept me from joining my husband's group for years). [/QUOTE]
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