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General Tabletop Discussion
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5th Edition and the Female Demographic
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<blockquote data-quote="Elf Witch" data-source="post: 5738971" data-attributes="member: 9037"><p>No it is not, a lot of the male players I play with want the same thing as well. </p><p></p><p>One of the reasons I love Shadowrun even though I can't stand cyberpunk fiction is the flaws and advantages. Using them can really help you define and make a unique character especially if the GM requires that you fit the flaws in your background. </p><p></p><p>Also the books talk about special clothes that are bullet proof and go into details for them from high fashion to practical not to mention the adorable little guns that come in fashion colors my PC has one for every outfit. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Another thing I have noticed about most of the woman I have played with and this includes me is that we name our mounts and know what color they are and we take care and give our familiars personality and get really upset if they are killed. I have never really noticed this as much with male players. </p><p></p><p>My favorite gaming books tend to have an equal amount of fluff to crunch a book full of crunch bores me to death but a book full of fluff does not. </p><p></p><p>I think it would benefit DnD if they added more flavor and more ways to define a character rather then just feats and skills. I have noticed that flaws seem to be a bad word in DnD which is to bad because they can add to the role playing experience.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5738971, member: 9037"] No it is not, a lot of the male players I play with want the same thing as well. One of the reasons I love Shadowrun even though I can't stand cyberpunk fiction is the flaws and advantages. Using them can really help you define and make a unique character especially if the GM requires that you fit the flaws in your background. Also the books talk about special clothes that are bullet proof and go into details for them from high fashion to practical not to mention the adorable little guns that come in fashion colors my PC has one for every outfit. :D Another thing I have noticed about most of the woman I have played with and this includes me is that we name our mounts and know what color they are and we take care and give our familiars personality and get really upset if they are killed. I have never really noticed this as much with male players. My favorite gaming books tend to have an equal amount of fluff to crunch a book full of crunch bores me to death but a book full of fluff does not. I think it would benefit DnD if they added more flavor and more ways to define a character rather then just feats and skills. I have noticed that flaws seem to be a bad word in DnD which is to bad because they can add to the role playing experience. [/QUOTE]
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