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5th Edition and the Female Demographic
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<blockquote data-quote="nedjer" data-source="post: 5739054" data-attributes="member: 83796"><p>Chose a clumsy example <img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /> I was meant to be spending the afternoon doing more last checks on my clone, but you don't turn down the opportunity to hear Umbran's views on something that's a part of the design you're working on.</p><p></p><p>I've taken a remix of the various challenges and put a slim XP overlay option into the gameplay. There's more to it now than posted at the site; but the principles are the same, i.e. try to offer a solid framework for defining and rewarding wider goals by <em>suggesting</em> what might result in certain rewards (or penalties). I.e. going some way towards breaking it down into Umbran's necessary ingredients; but then leaving it up to the GM/ group to decide just how many ingredients fit in the wrap.</p><p></p><p>Attempting to do this in 3e or 4e - mind-boggling for the reasons you guys give. However, in Old School leaving the GM to cut a bit more of the cloth is cool.</p><p></p><p>In terms of the OT, I think it's worth experimenting with how we offer and combine several types and stages of 'reward', for PCs and for players, to invite more players into the hobby - and to keep it fresh for ourselves <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="nedjer, post: 5739054, member: 83796"] Chose a clumsy example :blush: I was meant to be spending the afternoon doing more last checks on my clone, but you don't turn down the opportunity to hear Umbran's views on something that's a part of the design you're working on. I've taken a remix of the various challenges and put a slim XP overlay option into the gameplay. There's more to it now than posted at the site; but the principles are the same, i.e. try to offer a solid framework for defining and rewarding wider goals by [I]suggesting[/I] what might result in certain rewards (or penalties). I.e. going some way towards breaking it down into Umbran's necessary ingredients; but then leaving it up to the GM/ group to decide just how many ingredients fit in the wrap. Attempting to do this in 3e or 4e - mind-boggling for the reasons you guys give. However, in Old School leaving the GM to cut a bit more of the cloth is cool. In terms of the OT, I think it's worth experimenting with how we offer and combine several types and stages of 'reward', for PCs and for players, to invite more players into the hobby - and to keep it fresh for ourselves :) [/QUOTE]
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