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<blockquote data-quote="Elf Witch" data-source="post: 5740083" data-attributes="member: 9037"><p>As someone who has played for years and played every edition I have watched the game become more codified and depend less on DM fiat now some say this is a good thing because it helps inexperienced DMs plan CR and XP awards. But I have seen a negative aspect as well and that is DMs often get boxed into a corner and can't try new things because oh my gosh it is not part of the RAW. </p><p></p><p>Take XP awards I don't use them as written never have never will. I don't like how fast they level characters and I give XP for more than just killing things and taking their stuff. You get more XP from me if you role played your character or if you came up with a creative plan other then we charge and hit it. Yet I have to argue with some players over I don't care what the DMG says about XP and the encounter this is how much you are getting. </p><p></p><p>Or god forbid I change how a monster works. I have had players go wait that is not how trolls work what do you mean only acid will stop them from regenerating It says on page xx of the monster manual that it is fire. </p><p></p><p>I have also read people talk about other systems where in their experience the flaws work. Like my experience with Shadowrun and never once seeing flaws abused badly that they unbalance or break the game.</p><p></p><p>If we are going to go on things that can be abused multi classing is a huge one a good powergamer can break a game with a legal combination of multi classing and using prestige classes but you don't see that not being a part of the game. In those cases it is up to the DM to say umm no. And then they will get an argument on how it is not against the rules. </p><p></p><p>As I said before it would be great if DnD had a well written flaws and edges system as optional rules that encourage role playing not just mechanical improvements to the character.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5740083, member: 9037"] As someone who has played for years and played every edition I have watched the game become more codified and depend less on DM fiat now some say this is a good thing because it helps inexperienced DMs plan CR and XP awards. But I have seen a negative aspect as well and that is DMs often get boxed into a corner and can't try new things because oh my gosh it is not part of the RAW. Take XP awards I don't use them as written never have never will. I don't like how fast they level characters and I give XP for more than just killing things and taking their stuff. You get more XP from me if you role played your character or if you came up with a creative plan other then we charge and hit it. Yet I have to argue with some players over I don't care what the DMG says about XP and the encounter this is how much you are getting. Or god forbid I change how a monster works. I have had players go wait that is not how trolls work what do you mean only acid will stop them from regenerating It says on page xx of the monster manual that it is fire. I have also read people talk about other systems where in their experience the flaws work. Like my experience with Shadowrun and never once seeing flaws abused badly that they unbalance or break the game. If we are going to go on things that can be abused multi classing is a huge one a good powergamer can break a game with a legal combination of multi classing and using prestige classes but you don't see that not being a part of the game. In those cases it is up to the DM to say umm no. And then they will get an argument on how it is not against the rules. As I said before it would be great if DnD had a well written flaws and edges system as optional rules that encourage role playing not just mechanical improvements to the character. [/QUOTE]
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