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5th Edition and The Rules
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<blockquote data-quote="Li Shenron" data-source="post: 6360537" data-attributes="member: 1465"><p>Uhm, do you mean you would have liked it or not?</p><p></p><p>Note that I don't have problems myself with 2 degrees of partial cover, it's ok really... anyway it's up to the DM to say which one is to be used everytime, so someone could just always say it's Half Cover all the time.</p><p></p><p>But my idea goes something like this:</p><p></p><p>1) <em>find the simplest possible starting rule.</em> Actually someone might suggest to only have no cover or cover. I would pick three, so that there is a middle case where whatever covers you has a defensive effect but is not blocking your attacks and your foe's (very common case, almost a standard tactic in all real battles with ranged weapons!).</p><p></p><p>2) <em>Expand it in plenty of vays in a module</em>, even better if the module is made of "chunks" that aren't always interconnected. In this case, one chunk could be different degrees of cover (even just 1 point of AC apart, have a table with example), another could be about special rules for moving cover, and the last chunk is about striking cover (e.g. someone strikes the cover to tear it down and possibly also catch you behind). In this case, the module is "beefy" enough so that it offers plenty of new tactical options and combat variations, but the three chunks aren't so dependent on each other, so one group may choose to use only one or two of them.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6360537, member: 1465"] Uhm, do you mean you would have liked it or not? Note that I don't have problems myself with 2 degrees of partial cover, it's ok really... anyway it's up to the DM to say which one is to be used everytime, so someone could just always say it's Half Cover all the time. But my idea goes something like this: 1) [I]find the simplest possible starting rule.[/I] Actually someone might suggest to only have no cover or cover. I would pick three, so that there is a middle case where whatever covers you has a defensive effect but is not blocking your attacks and your foe's (very common case, almost a standard tactic in all real battles with ranged weapons!). 2) [I]Expand it in plenty of vays in a module[/I], even better if the module is made of "chunks" that aren't always interconnected. In this case, one chunk could be different degrees of cover (even just 1 point of AC apart, have a table with example), another could be about special rules for moving cover, and the last chunk is about striking cover (e.g. someone strikes the cover to tear it down and possibly also catch you behind). In this case, the module is "beefy" enough so that it offers plenty of new tactical options and combat variations, but the three chunks aren't so dependent on each other, so one group may choose to use only one or two of them. [/QUOTE]
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