Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
5th Edition and The Rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Eirikrautha" data-source="post: 6361310" data-attributes="member: 6777843"><p>Yeah, I am saying it is problematic. My assertion isn't even controversial; it's EXPLICITLY STATED right in the 2e PHB:</p><p></p><p><em>(2e PHB, page 54 - Nonweapon Proficiencies)</em></p><p><em>First, nonweapon proficiencies are rigid. Being so defined, they limit the options of both the player and the DM.</em></p><p><em></em></p><p><em></em>That's why non-weapon proficiencies were both optional and only one of three suggestions of how to handle these issues. For some DMs and players, the limits of the approach were outweighed by the concreteness of the limits. Skills and feats are just the logical extension of this idea... except no longer limited to non-combat activities.</p><p></p><p>Secondly, skills and feats add NOTHING to the rules that is not available without them. What you describe as your example could easily fit any action in 3e just like 2e, just with Abilities replaced by Skills or Feats. Name the skill or feat in 3e that directly addresses your carriage example (Jump, Balance, Ride?). A DM could easily decide to make you roll multiple skills for that in 3e as well. What you've described is a DM that doesn't follow the "rule of cool," which happens equally in every edition.</p><p></p><p>What<em> isn't </em>equal, however, is the deleterious effects of skill bonuses and feats. As soon as I create a skill or feat for some particular action, I now have to differentiate what is possible for someone with lots of ranks in the skill (or who has the feat) and those who don't. Otherwise, the feat or skill is useless. So now I have to make my challenges take into account those who might have maxed the skill, locking out all of those who haven't taken it. What my character without a skill might have been able to try is no longer possible for him, otherwise I have invalidated all of those folks who invested in high skill ranks.</p><p></p><p>The crime isn't skills or feats, it's the way skills and feat created a wide gap between the haves and have nots, which ultimately limits your character dramatically. 5e has taken a much better approach (with bounded accuracy and fewer feats... especially the ones that just give skill bonuses), which lessens (though not eliminates) the restricting quality of skills and feats.</p><p></p><p>I don't even think this is arguable... it's that obvious. Sit down for a game of Pathfinder (i.e. D&D 3.75...where your character "build" is the be-all and end-all of your capabilities... to the point where characters not optimized around grappling or tripping don't even bother to try because the effectiveness gap is so large) to see the result of that approach. Some people enjoy that kind of game. More power to them. But it's definitely NOT the flavor of the original D&D that many of us played (individual experiences may vary). Which makes 5e a BIG step in the right direction for us...</p></blockquote><p></p>
[QUOTE="Eirikrautha, post: 6361310, member: 6777843"] Yeah, I am saying it is problematic. My assertion isn't even controversial; it's EXPLICITLY STATED right in the 2e PHB: [I](2e PHB, page 54 - Nonweapon Proficiencies)[/I] [I]First, nonweapon proficiencies are rigid. Being so defined, they limit the options of both the player and the DM. [/I]That's why non-weapon proficiencies were both optional and only one of three suggestions of how to handle these issues. For some DMs and players, the limits of the approach were outweighed by the concreteness of the limits. Skills and feats are just the logical extension of this idea... except no longer limited to non-combat activities. Secondly, skills and feats add NOTHING to the rules that is not available without them. What you describe as your example could easily fit any action in 3e just like 2e, just with Abilities replaced by Skills or Feats. Name the skill or feat in 3e that directly addresses your carriage example (Jump, Balance, Ride?). A DM could easily decide to make you roll multiple skills for that in 3e as well. What you've described is a DM that doesn't follow the "rule of cool," which happens equally in every edition. What[I] isn't [/I]equal, however, is the deleterious effects of skill bonuses and feats. As soon as I create a skill or feat for some particular action, I now have to differentiate what is possible for someone with lots of ranks in the skill (or who has the feat) and those who don't. Otherwise, the feat or skill is useless. So now I have to make my challenges take into account those who might have maxed the skill, locking out all of those who haven't taken it. What my character without a skill might have been able to try is no longer possible for him, otherwise I have invalidated all of those folks who invested in high skill ranks. The crime isn't skills or feats, it's the way skills and feat created a wide gap between the haves and have nots, which ultimately limits your character dramatically. 5e has taken a much better approach (with bounded accuracy and fewer feats... especially the ones that just give skill bonuses), which lessens (though not eliminates) the restricting quality of skills and feats. I don't even think this is arguable... it's that obvious. Sit down for a game of Pathfinder (i.e. D&D 3.75...where your character "build" is the be-all and end-all of your capabilities... to the point where characters not optimized around grappling or tripping don't even bother to try because the effectiveness gap is so large) to see the result of that approach. Some people enjoy that kind of game. More power to them. But it's definitely NOT the flavor of the original D&D that many of us played (individual experiences may vary). Which makes 5e a BIG step in the right direction for us... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5th Edition and The Rules
Top