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5th Edition and The Rules
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<blockquote data-quote="rastus_burne" data-source="post: 6363000" data-attributes="member: 6761972"><p>I wholeheartedly agree. In any edition the players/DM should do as they see fit, to create the game they wish to play.</p><p></p><p> 1e is idiosyncratic for sure. And there is no 'central' mechanic that dealt with every situation, but there is a clear set of rules (guidelines) that the DM/players can use. The beauty of AD&D in my opinion is its customisability. You can literally do anything you want with it. Same goes for 2e, but it lost some of the quirkiness that 1e had, albeit with an almost identical rule set, just more clearly presented. </p><p></p><p> I think that's true. I haven't played a lot of organised play - I'm running a 5e campaign at the moment, and it's literally my first time playing with people outside my 13-year gaming group. 5e is certainly more outwardly flexible than 3e/4e. With my home group, we house rule so much anyway, that the pedantic rules-lawyering that some talk about from 3e/4e doesn't really apply. I guess in sum what I'm trying to say is that any rule-set should be moulded to fit the style of the group. The whole traditional premise of D&D is creative freedom and adventure, so anything that aids that, is being true to the spirit of the game.</p></blockquote><p></p>
[QUOTE="rastus_burne, post: 6363000, member: 6761972"] I wholeheartedly agree. In any edition the players/DM should do as they see fit, to create the game they wish to play. 1e is idiosyncratic for sure. And there is no 'central' mechanic that dealt with every situation, but there is a clear set of rules (guidelines) that the DM/players can use. The beauty of AD&D in my opinion is its customisability. You can literally do anything you want with it. Same goes for 2e, but it lost some of the quirkiness that 1e had, albeit with an almost identical rule set, just more clearly presented. I think that's true. I haven't played a lot of organised play - I'm running a 5e campaign at the moment, and it's literally my first time playing with people outside my 13-year gaming group. 5e is certainly more outwardly flexible than 3e/4e. With my home group, we house rule so much anyway, that the pedantic rules-lawyering that some talk about from 3e/4e doesn't really apply. I guess in sum what I'm trying to say is that any rule-set should be moulded to fit the style of the group. The whole traditional premise of D&D is creative freedom and adventure, so anything that aids that, is being true to the spirit of the game. [/QUOTE]
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