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5th Edition and the "true exotic" races ...
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<blockquote data-quote="EzekielRaiden" data-source="post: 6828390" data-attributes="member: 6790260"><p><em>Did</em> they actually <strong>need</strong> a default, or did they elect to have one? Because I won't just accept that bald assertion. What is the deep, underlying necessity of "these things must be here, unless you take great pains to remove them"?</p><p></p><p>The two most popular fantasy settings of the present day:</p><p>(1) Don't have halflings</p><p>(2) Feature multiple "monstrous" races as playable characters and as the core demographic of major, world-/continent-influencing nations</p><p>(3) Prominently feature their equivalent of Drow as "good guys" or at least with radically different reputation from Drow</p><p>(4) Have at least one PC race that doesn't properly map to <em>any</em> of the PHB races</p><p>(6) Have recorded <em>millions</em> of paying customers</p><p></p><p>I am, of course, speaking of Azeroth and Nirn/Tamriel. If we're going for ease of recognition and familiarity to the general public, halflings are <em>not</em> where it's at. At very most, you could assert that humans and elves are the only 'common' races--and everything else is up for grabs.</p><p></p><p>And that's not even touching on the popularity of oeuvres like the <em>Final Fantasy</em> panoply, where elves don't appear in as many games as <em>moogles</em> do. (Elves: I, IV, V, XI, XIV; Moogles: II, III, V, VI, VII, IX, XI, XII, XIII, XIV, Tactics, CC...) The FF series has significant appeal in the United States--arguably more than D&D, though probably not more than all of tabletop gaming combined.</p><p></p><p>Appeals to tradition don't faze me. Tradition purely for its own sake is no better than novelty for its own sake.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6828390, member: 6790260"] [I]Did[/I] they actually [B]need[/B] a default, or did they elect to have one? Because I won't just accept that bald assertion. What is the deep, underlying necessity of "these things must be here, unless you take great pains to remove them"? The two most popular fantasy settings of the present day: (1) Don't have halflings (2) Feature multiple "monstrous" races as playable characters and as the core demographic of major, world-/continent-influencing nations (3) Prominently feature their equivalent of Drow as "good guys" or at least with radically different reputation from Drow (4) Have at least one PC race that doesn't properly map to [I]any[/I] of the PHB races (6) Have recorded [I]millions[/I] of paying customers I am, of course, speaking of Azeroth and Nirn/Tamriel. If we're going for ease of recognition and familiarity to the general public, halflings are [I]not[/I] where it's at. At very most, you could assert that humans and elves are the only 'common' races--and everything else is up for grabs. And that's not even touching on the popularity of oeuvres like the [I]Final Fantasy[/I] panoply, where elves don't appear in as many games as [I]moogles[/I] do. (Elves: I, IV, V, XI, XIV; Moogles: II, III, V, VI, VII, IX, XI, XII, XIII, XIV, Tactics, CC...) The FF series has significant appeal in the United States--arguably more than D&D, though probably not more than all of tabletop gaming combined. Appeals to tradition don't faze me. Tradition purely for its own sake is no better than novelty for its own sake. [/QUOTE]
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