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5th Edition and the "true exotic" races ...
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<blockquote data-quote="Nickolaidas" data-source="post: 6828792" data-attributes="member: 6803584"><p>Sorry. My first sentence of that paragraph was referring to the previous paragraph. My bad.</p><p></p><p></p><p></p><p></p><p></p><p>All these are amazing and interesting ideas which will probably never be utilized as long as the Dragonborn are taboo'ed by the very company which created them. How will they (the Dragonborn) create a legacy, a civilization, some fluff which will make players interested enough to invest in them with something other than the 'Hey! I wanna play a guy which looks like a dragon!!' selling point they had in 4th edition? That's my main problem! If they are offered as a playable race, they (WotC) need to work on them, make them interesting enough to gain fans (as in, players who are willing to read/write novels about them and buy fluff books concerning their legacy).</p><p></p><p>Not all DMs are experienced storytellers. Not all DMs pull out stories out of their heads without help or assistance. Adventures and books having Dragonborn (and other exotic) characters *help* inexperienced DMs with role-playing tips on how to make their own Dragonborn later on. Hoard of the Dragon Queen gave me plenty of ideas of how to utilize Bullywugs and Lizardmen. I'd love to have similar insight to the Dragonborn.</p><p></p><p></p><p></p><p>Or maybe the people's problem with 4th wasn't so much the fluff (or the homogony of the races) as it was the gameplay. I'm pretty sure the reason 4th Edition failed wasn't the fact that you could see a Dragonborn reference every six pages (or pictures) in the book.</p></blockquote><p></p>
[QUOTE="Nickolaidas, post: 6828792, member: 6803584"] Sorry. My first sentence of that paragraph was referring to the previous paragraph. My bad. All these are amazing and interesting ideas which will probably never be utilized as long as the Dragonborn are taboo'ed by the very company which created them. How will they (the Dragonborn) create a legacy, a civilization, some fluff which will make players interested enough to invest in them with something other than the 'Hey! I wanna play a guy which looks like a dragon!!' selling point they had in 4th edition? That's my main problem! If they are offered as a playable race, they (WotC) need to work on them, make them interesting enough to gain fans (as in, players who are willing to read/write novels about them and buy fluff books concerning their legacy). Not all DMs are experienced storytellers. Not all DMs pull out stories out of their heads without help or assistance. Adventures and books having Dragonborn (and other exotic) characters *help* inexperienced DMs with role-playing tips on how to make their own Dragonborn later on. Hoard of the Dragon Queen gave me plenty of ideas of how to utilize Bullywugs and Lizardmen. I'd love to have similar insight to the Dragonborn. Or maybe the people's problem with 4th wasn't so much the fluff (or the homogony of the races) as it was the gameplay. I'm pretty sure the reason 4th Edition failed wasn't the fact that you could see a Dragonborn reference every six pages (or pictures) in the book. [/QUOTE]
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