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5th Edition and the "true exotic" races ...
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<blockquote data-quote="Ilbranteloth" data-source="post: 6829722" data-attributes="member: 6778044"><p>I get that. I'm just saying that was a good example of a change that made D&D not feel like D&D for an awful lot of people. And in the core books, it's an essential component to making it feel like D&D. I know there will be people who disagree with that, but again, enough people said it was essential for them to bring it back. </p><p></p><p></p><p></p><p>I'm personally not a fan of a default setting either, although I certainly understand the need to have one. I'm guessing the majority of DMs don't make their own worlds, although that could also be because they probably don't even worry about the world outside of the immediate adventure. So they need some bare-bones setting at the very least. </p><p></p><p>Of course, they want to tie it into other products to sell more stuff, so it eventually makes sense to tie it into their most popular setting. Which means the Realms. I'm not a huge fan of that due to the game system violence that has been wrought upon the Realms because of that.</p><p></p><p>Outside of the core books though, what I was/am hoping for is more of the feel of the early era of (The) Dragon magazine. Part of this is my love of tweaking the rules, and part because 5e is so easy to tweak. I figured Dragon would be a great place for those sort of alternate rules, settings, monsters, races, and stuff like that. As it turns out, it looks like we'll be getting that with the Dungeon Master's Guild. I have a few things I'd like to put together, but need to look at how others are presenting ideas to fit the Realms.</p><p></p><p>Actually, I have a 32-page book with house rules and the background and history around Berdusk where this campaign is starting. Perhaps that's enough?</p><p></p><p>Ilbranteloth</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 6829722, member: 6778044"] I get that. I'm just saying that was a good example of a change that made D&D not feel like D&D for an awful lot of people. And in the core books, it's an essential component to making it feel like D&D. I know there will be people who disagree with that, but again, enough people said it was essential for them to bring it back. I'm personally not a fan of a default setting either, although I certainly understand the need to have one. I'm guessing the majority of DMs don't make their own worlds, although that could also be because they probably don't even worry about the world outside of the immediate adventure. So they need some bare-bones setting at the very least. Of course, they want to tie it into other products to sell more stuff, so it eventually makes sense to tie it into their most popular setting. Which means the Realms. I'm not a huge fan of that due to the game system violence that has been wrought upon the Realms because of that. Outside of the core books though, what I was/am hoping for is more of the feel of the early era of (The) Dragon magazine. Part of this is my love of tweaking the rules, and part because 5e is so easy to tweak. I figured Dragon would be a great place for those sort of alternate rules, settings, monsters, races, and stuff like that. As it turns out, it looks like we'll be getting that with the Dungeon Master's Guild. I have a few things I'd like to put together, but need to look at how others are presenting ideas to fit the Realms. Actually, I have a 32-page book with house rules and the background and history around Berdusk where this campaign is starting. Perhaps that's enough? Ilbranteloth [/QUOTE]
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