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<blockquote data-quote="Upper_Krust" data-source="post: 5771696" data-attributes="member: 326"><p>Hey amigo! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Enjoyed your 4E/5E rant on one of the other threads. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>A fair point mate. But the situation is what it is. I acknowledge its my fault so I'll just have to deal with it.</p><p></p><p>Overambition aside, 3E isn't a great system for Epic+ material (a 'bullet' even Pathfinder, with all its great designers, has dodged - that in itself tells a story). That said, 3E Epic had a basic (if uninspiring) framework (The Epic Level Handbook) for any level of play and what that did was make the PC side of things fairly simple to design.</p><p></p><p>4E has a totally reversed skew. Unlike 3E, the monsters are simple to make and fun to design. But unlike 3E, there is a capstone in place with regards PCs. What that in effect means is that any hypothetical 4E Immortals Tier would require a metric ton of work FOR EACH CLASS.</p><p></p><p>In 3E I just needed to design the Immortality Templates, Feats/Abilities and the (admittedly badly designed) Portfolio Templates. But these were all standalone features that could be added to Class Levels.</p><p></p><p>So neither approach is exactly marvelous for a procrastinating fool like myself.</p><p></p><p>From the start I should have just threw my weight behind fleshing out the 4E epic tier (monsters/adventures) and not really worried about 4E Immortal rules. While I think 4E Immortal rules could still be done (and my idea for them is perfect in my opinion) I don't see how they could cater for all classes without 4-5 books worth of material, and given how long it takes me to do one book I don't see that as a priority at the moment.</p><p></p><p>If I was able to fix the Ascension Portfolios (?), then it might be worth releasing Ascension for Pathfinder. At least give Pathfinder Gamers some chance at an epic game. But at this juncture I am not sure exactly how to fix the portfolios into something interesting.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 5771696, member: 326"] Hey amigo! :) Enjoyed your 4E/5E rant on one of the other threads. :D A fair point mate. But the situation is what it is. I acknowledge its my fault so I'll just have to deal with it. Overambition aside, 3E isn't a great system for Epic+ material (a 'bullet' even Pathfinder, with all its great designers, has dodged - that in itself tells a story). That said, 3E Epic had a basic (if uninspiring) framework (The Epic Level Handbook) for any level of play and what that did was make the PC side of things fairly simple to design. 4E has a totally reversed skew. Unlike 3E, the monsters are simple to make and fun to design. But unlike 3E, there is a capstone in place with regards PCs. What that in effect means is that any hypothetical 4E Immortals Tier would require a metric ton of work FOR EACH CLASS. In 3E I just needed to design the Immortality Templates, Feats/Abilities and the (admittedly badly designed) Portfolio Templates. But these were all standalone features that could be added to Class Levels. So neither approach is exactly marvelous for a procrastinating fool like myself. From the start I should have just threw my weight behind fleshing out the 4E epic tier (monsters/adventures) and not really worried about 4E Immortal rules. While I think 4E Immortal rules could still be done (and my idea for them is perfect in my opinion) I don't see how they could cater for all classes without 4-5 books worth of material, and given how long it takes me to do one book I don't see that as a priority at the moment. If I was able to fix the Ascension Portfolios (?), then it might be worth releasing Ascension for Pathfinder. At least give Pathfinder Gamers some chance at an epic game. But at this juncture I am not sure exactly how to fix the portfolios into something interesting. [/QUOTE]
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