Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
5th Edition announced
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Upper_Krust" data-source="post: 5772762" data-attributes="member: 326"><p>Hi Pssthpok mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I think D&D definately needs a simplification to be more accessible. I think with 4E they got the monsters right, but the PC side of things needs to be simplified.</p><p></p><p>Instead of having a laundry list of powers (12 pages for the Fighter with 77 power choices not counting Paragon Paths even) they should have instead done something like the following:</p><p></p><p><u>At-Will powers:</u> </p><p></p><p>Base Power: 1[W] at 1st, 2[W] at 21st,</p><p></p><p><u>Encounter Powers: </u></p><p></p><p>Base Power: 2[W] at 1st, 3[W] at 7th, 4[W] at 17th, 5[W] at 27th</p><p></p><p><u>Daily Powers:</u></p><p></p><p>Base Power: 3[W] at 1st, 4[W] at 5th, 5[W] at 9th, 6[W] at 15th, 7[W] at 19th, 8[W] 25th, 9[W] at 29th</p><p></p><p>So once you give people the basics you give a list of (for example) 20 effects that you can choose to add to powers. But each of these effects has a negative modifier to the damage dice. So 'off the top of my head' you'd have something like:</p><p></p><p><u>Power Modifiers</u></p><p></p><p>A. Glancing Blow (Miss = deals str bonus dmg) = -0 base [W]*</p><p>B. Precise Attack (+2 to hit) = -0 base [W]*</p><p>C. Push (1 square) = -0 base [W]*</p><p>D. Minor Shift (shift 1 square after attack) = -0 base [W]*</p><p></p><p>*Only add one to an attack</p><p></p><p>1. Two Attacks = 1/2 base [W] each</p><p>2. Knock Prone = -1 base [W]</p><p>3. Slowed (until end of your next turn) = -1 base [W]</p><p>4. Spend Healing Surge after attacking = -1 base [W]</p><p>5. Aggression (+2 to hit, +4 to damage) = -1 base [W]</p><p>6. Damage Bonus equal to ability mod = -1 base [W]</p><p>7. Immobilize (save ends) = -1 base [W]</p><p>8. Improved Glancing Blow (half damage on miss) = -1 base [W]</p><p>9. Daze (save ends) = -1 base [W]</p><p>10. Very Precise Attack (+4 to hit) = -1 base [W]</p><p>11. +2 to AC (until end of next turn) = -1 base [W]</p><p>12. Reliable = -1 base [W]</p><p>13. Major Shift (Shift # squares equal to Dex mod) = -1 base [W]</p><p>14. Superior Crit (Crit chance 1 better) = -1 base [W]</p><p>15. Slide Target (1 square) = -1 base [W]</p><p>16. Ongoing 5 damage = -2 base [W] (additional -2 base [W] for every +5 ongoing damage)</p><p>17. Three Attacks = 1/3 base [W] each</p><p>18. Close Burst 1 = 1/2 base [W] (Close burst 2 = 1/4[W])</p><p>19. Disarm = -2 base [W]</p><p>20. Stun (save ends) = -4 base [W]</p><p></p><p>e.g. Level 25 Daily = 8[W] flat damage</p><p>or you could change this to </p><p>2[W] Close Burst 1 and Daze (save ends)</p><p></p><p>So there is about 10 pages of text from the 4E Fighters section condensed down to about 1/2 a page.</p><p></p><p>For Wizards you could have a different set of modifiers affecting Range, Area size etc.</p><p></p><p>This way you don't need pages upon pages for each class. You just need a few lines of text.</p><p></p><p></p><p></p><p>In fairness, it is my fault. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /></p><p></p><p></p><p></p><p>It would take a lot of work to get a sufficient number of Immortal Tier classes up and running. Even then, I can just imagine loads of people being disappointed if 'their' PC's class wasn't represented. </p><p></p><p></p><p></p><p>Even an updated version of the Epic Bestiary with maybe double the monsters would have been cool. </p><p></p><p></p><p></p><p>From the feedback I got, all players wanted their class levels to continue in any Immortal Tier.</p><p></p><p>So I'd have had the Classes progress for 10 levels, plus the Portfolios would have been done as Portfolio Paths (replacing Paragon Paths).</p><p></p><p></p><p></p><p>You're probably right, it did nothing to help 3E epic.</p><p></p><p></p><p></p><p>Maybe who knows. If they just take the modular approach I suggested above then you could simplify ALL classes down to 1 page of text.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 5772762, member: 326"] Hi Pssthpok mate! :) I think D&D definately needs a simplification to be more accessible. I think with 4E they got the monsters right, but the PC side of things needs to be simplified. Instead of having a laundry list of powers (12 pages for the Fighter with 77 power choices not counting Paragon Paths even) they should have instead done something like the following: [U]At-Will powers:[/U] Base Power: 1[W] at 1st, 2[W] at 21st, [U]Encounter Powers: [/U] Base Power: 2[W] at 1st, 3[W] at 7th, 4[W] at 17th, 5[W] at 27th [U]Daily Powers:[/U] Base Power: 3[W] at 1st, 4[W] at 5th, 5[W] at 9th, 6[W] at 15th, 7[W] at 19th, 8[W] 25th, 9[W] at 29th So once you give people the basics you give a list of (for example) 20 effects that you can choose to add to powers. But each of these effects has a negative modifier to the damage dice. So 'off the top of my head' you'd have something like: [U]Power Modifiers[/U] A. Glancing Blow (Miss = deals str bonus dmg) = -0 base [W]* B. Precise Attack (+2 to hit) = -0 base [W]* C. Push (1 square) = -0 base [W]* D. Minor Shift (shift 1 square after attack) = -0 base [W]* *Only add one to an attack 1. Two Attacks = 1/2 base [W] each 2. Knock Prone = -1 base [W] 3. Slowed (until end of your next turn) = -1 base [W] 4. Spend Healing Surge after attacking = -1 base [W] 5. Aggression (+2 to hit, +4 to damage) = -1 base [W] 6. Damage Bonus equal to ability mod = -1 base [W] 7. Immobilize (save ends) = -1 base [W] 8. Improved Glancing Blow (half damage on miss) = -1 base [W] 9. Daze (save ends) = -1 base [W] 10. Very Precise Attack (+4 to hit) = -1 base [W] 11. +2 to AC (until end of next turn) = -1 base [W] 12. Reliable = -1 base [W] 13. Major Shift (Shift # squares equal to Dex mod) = -1 base [W] 14. Superior Crit (Crit chance 1 better) = -1 base [W] 15. Slide Target (1 square) = -1 base [W] 16. Ongoing 5 damage = -2 base [W] (additional -2 base [W] for every +5 ongoing damage) 17. Three Attacks = 1/3 base [W] each 18. Close Burst 1 = 1/2 base [W] (Close burst 2 = 1/4[W]) 19. Disarm = -2 base [W] 20. Stun (save ends) = -4 base [W] e.g. Level 25 Daily = 8[W] flat damage or you could change this to 2[W] Close Burst 1 and Daze (save ends) So there is about 10 pages of text from the 4E Fighters section condensed down to about 1/2 a page. For Wizards you could have a different set of modifiers affecting Range, Area size etc. This way you don't need pages upon pages for each class. You just need a few lines of text. In fairness, it is my fault. :o It would take a lot of work to get a sufficient number of Immortal Tier classes up and running. Even then, I can just imagine loads of people being disappointed if 'their' PC's class wasn't represented. Even an updated version of the Epic Bestiary with maybe double the monsters would have been cool. From the feedback I got, all players wanted their class levels to continue in any Immortal Tier. So I'd have had the Classes progress for 10 levels, plus the Portfolios would have been done as Portfolio Paths (replacing Paragon Paths). You're probably right, it did nothing to help 3E epic. Maybe who knows. If they just take the modular approach I suggested above then you could simplify ALL classes down to 1 page of text. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
5th Edition announced
Top