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<blockquote data-quote="Archade" data-source="post: 6504958" data-attributes="member: 7654"><p>I'm just getting caught up a bit, and added the following spells to the google doc, ENWorld Arcana (<a href="https://docs.google.com/document/d/1Y7rDPJo7lXX1llUTMa9wnjZd1LlIzvhSMupwVlApep8/edit?usp=sharing" target="_blank">https://docs.google.com/document/d/1Y7rDPJo7lXX1llUTMa9wnjZd1LlIzvhSMupwVlApep8/edit?usp=sharing</a>)</p><p></p><p></p><p>Boccob's Anticipation (Archade)</p><p>2nd-level divination (Wizard)</p><p>Casting Time: 1 action</p><p>Range: Personal</p><p>Components: V, S</p><p>Duration: 1 hour</p><p> </p><p>You peer momentarily into the future, enough to be warn you with glimpses of the future. You gain Inspiration if you did not have it already, and can use it to grant yourself or any other person Advantage on skill check, attack, or saving throw. If unused, the Inspiration fades after an hour.</p><p> </p><p></p><p>Ghost Bear (Archade)</p><p>4th-level conjuration (Cleric, Druid, Sorcerer, Wizard)</p><p>Casting Time: 1 minute</p><p>Range 30 ft.</p><p>Components V, S, F (grizzly bear tooth)</p><p>Duration: Concentration, up to 1 hour</p><p> </p><p>This spell conjures a Large, quasi-real, bear-like creature made of roiling gray mist. It functions as phantom steed, except as noted above. In addition, the creature radiates an aura of unnatural cold. Any creature who rides the ghost bear must make a Constitution save or take 2d6 cold damage.</p><p> The ghost bear may also be used in combat. Once per round, the caster may use an action to direct the bear to attack in battle, using the caster's attack bonus, doing 2d6 cold damage.</p><p> </p><p></p><p>Hymn of Venya (Archade)</p><p>divination cantrip (Bard, Cleric)</p><p>Casting Time: 1 bonus action</p><p>Range: Personal</p><p>Components: V</p><p>Duration: 1 minute</p><p> </p><p>You can communicate in Celestial via song, allowing you to confer with celestials and celestial beings. Any Charisma checks made with celestials during this spell have Advantage.</p></blockquote><p></p>
[QUOTE="Archade, post: 6504958, member: 7654"] I'm just getting caught up a bit, and added the following spells to the google doc, ENWorld Arcana ([url]https://docs.google.com/document/d/1Y7rDPJo7lXX1llUTMa9wnjZd1LlIzvhSMupwVlApep8/edit?usp=sharing[/url]) Boccob's Anticipation (Archade) 2nd-level divination (Wizard) Casting Time: 1 action Range: Personal Components: V, S Duration: 1 hour You peer momentarily into the future, enough to be warn you with glimpses of the future. You gain Inspiration if you did not have it already, and can use it to grant yourself or any other person Advantage on skill check, attack, or saving throw. If unused, the Inspiration fades after an hour. Ghost Bear (Archade) 4th-level conjuration (Cleric, Druid, Sorcerer, Wizard) Casting Time: 1 minute Range 30 ft. Components V, S, F (grizzly bear tooth) Duration: Concentration, up to 1 hour This spell conjures a Large, quasi-real, bear-like creature made of roiling gray mist. It functions as phantom steed, except as noted above. In addition, the creature radiates an aura of unnatural cold. Any creature who rides the ghost bear must make a Constitution save or take 2d6 cold damage. The ghost bear may also be used in combat. Once per round, the caster may use an action to direct the bear to attack in battle, using the caster's attack bonus, doing 2d6 cold damage. Hymn of Venya (Archade) divination cantrip (Bard, Cleric) Casting Time: 1 bonus action Range: Personal Components: V Duration: 1 minute You can communicate in Celestial via song, allowing you to confer with celestials and celestial beings. Any Charisma checks made with celestials during this spell have Advantage. [/QUOTE]
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