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<blockquote data-quote="Fralex" data-source="post: 6510281" data-attributes="member: 6785902"><p>OK, my laptop spontaneously started working again, and I can now help edit the document! Should I still post any new ideas for the doc here first, and only put them on it if they're approved by the rest of you, or is it OK to just add them directly?</p><p></p><p>For now, <s>two</s> three new rules:</p><p></p><p><strong>Spare the Dying, Revised</strong></p><p>In the playtest, <em>spare the dying</em> was a lot stronger. Its casting time was swift (1 bonus action), it restored the target to 1 HP, and I think at one point it was ranged. The official version is kinda... underwhelming. This variant is a proposed compromise that hopefully makes this cantrip just the right amount of whelming.</p><p>»Change Casting Time to 1 bonus action</p><p>»Change Range to 20 feet</p><p></p><p><strong>Blowgun, Improved</strong></p><p>This variant makes blowguns more useful as poisonous weapons. Ordinarily, a dose of poison can coat 3 pieces of ammunition as an action. Blowgun needles are specially designed to hold poison, allowing you to coat up to 10 of them at once with a single dose.</p><p><strong></strong></p><p><strong>Draconic Bloodline Sorcerer Elemental Affinity, Improved</strong></p><p><strong></strong>This variant makes up for the slight disadvantage in being a dragonborn sorcerer with the same racial bloodline as their sorcerous origin's. Do one of the following:</p><p><span style="color: #333333"><span style="font-family: 'Verdana'">»Allow Elemental Affinity's bonus to spells of your bloodline's signature damage type to also apply to your breath weapon (if it also matches).</span></span></p><p><span style="color: #333333"><span style="font-family: 'Verdana'"></span></span><span style="color: #333333"><span style="font-family: 'Verdana'">»When you spend a sorcery point to gain resistance to your bloodline's signature damage, you instead just cut all damage taken of that type in half (rounded down) for the duration. That way it stacks with a dragonborn's resistance.</span></span></p></blockquote><p></p>
[QUOTE="Fralex, post: 6510281, member: 6785902"] OK, my laptop spontaneously started working again, and I can now help edit the document! Should I still post any new ideas for the doc here first, and only put them on it if they're approved by the rest of you, or is it OK to just add them directly? For now, [s]two[/s] three new rules: [B]Spare the Dying, Revised[/B] In the playtest, [I]spare the dying[/I] was a lot stronger. Its casting time was swift (1 bonus action), it restored the target to 1 HP, and I think at one point it was ranged. The official version is kinda... underwhelming. This variant is a proposed compromise that hopefully makes this cantrip just the right amount of whelming. »Change Casting Time to 1 bonus action »Change Range to 20 feet [B]Blowgun, Improved[/B] This variant makes blowguns more useful as poisonous weapons. Ordinarily, a dose of poison can coat 3 pieces of ammunition as an action. Blowgun needles are specially designed to hold poison, allowing you to coat up to 10 of them at once with a single dose. [B] Draconic Bloodline Sorcerer Elemental Affinity, Improved [/B]This variant makes up for the slight disadvantage in being a dragonborn sorcerer with the same racial bloodline as their sorcerous origin's. Do one of the following: [COLOR=#333333][FONT=Verdana]»Allow Elemental Affinity's bonus to spells of your bloodline's signature damage type to also apply to your breath weapon (if it also matches). [/FONT][/COLOR][COLOR=#333333][FONT=Verdana]»When you spend a sorcery point to gain resistance to your bloodline's signature damage, you instead just cut all damage taken of that type in half (rounded down) for the duration. That way it stacks with a dragonborn's resistance.[/FONT][/COLOR] [/QUOTE]
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