Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
5th Edition -- Caster Rule, Martials Drool?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Evenglare" data-source="post: 6361178" data-attributes="member: 63245"><p>[*]Resilient (Con) + War Caster allows casters to essentially never fail Concentration checks because of damage (99% odds of passing DC10). </p><p>--It's dc 10 or half damage taken. You need to go back and read the rules. Warcaster or Resilient does nothing to lessen the damage, only add proficiency bonus to con and gives you advantage on saving. </p><p></p><p></p><p>[*]Necromancers can summon ridiculous numbers of skeletons, which are perfect dungeon-clearing tools and do surprisingly large amounts of damage. </p><p>--At high levels? Seems like the high level monsters could take out swaths of skeletons pretty easily. Also you keep forgetting that you need bodies and bones and components. If you have a million bodies then sure. But all of thse points seem to not be taking into account the game world, just a vacuum where everything you possibly need is given to you. </p><p></p><p></p><p>[*]5e's flexible spell prep and rituals system means casters sacrifice less than ever before to have their plot-breakingly versatile utility toolkit on tap. </p><p>--Most high level spells can only be cast once per days, and require an extremely cost amount of materials. I don't see this a broken at all. We have no idea how much gold you should have at high levels/</p><p></p><p></p><p>[*]Bards can poach Ranger/Paladin capstone (level 5) spells starting at level 10, when Rangers/Paladins only gain access to them at level <strong>17</strong>. By poaching smites the Bard can easily outdamage a Fighter. </p><p>--I have no earthly idea why you think smite is a spell you can steal? It's a class feature. This point is completely and utterly incorrect usage of rules.</p><p></p><p></p><p>[*]Eldritch Knight and Arcane Trickster casting is pretty pitiful (level 4+ spells are where it's at, and they only get 1). </p><p>--They aren't casters primarily, you seem to conveniently ignore all the other stuff they get. Strawman argument yes?</p><p></p><p></p><p>[*]Even though the Sorceror is worse overall than the Wizard, Heighten Spell is utterly broken. </p><p>--I don't see the problem, you spend resources to give a creature disadvantage on saving throws of a spell? Okay.... ?</p><p></p><p></p><p>[*]Magic Jar allows you to permanently (until dispelled) take over another creature's body while simultaneously trapping their soul in a jar, able to perceive its surroundings but not to move or act in any way. Nightmarish. And overpowered - you retain your Int/Wis/Cha scores and class features, so it's a great way for a frail Wizard to get a big beefy body. </p><p>--Until the container is destroyed of course. You don't seem to be taking creatures into account with any of these points. Probably because we don't have the monster manual and you are looking at everything within a vacuum and not within the context of the game world. </p><p></p><p></p><p>[*]Fighters 'going nova' with 6 or 8 attacks look exciting, especially if you're able to give them Advantage or if they can use a maneuver to get it, but after doing so they're stuck playing the same way they did at level 1. </p><p>--I don't understand why this is a problem? Seems like you are grasping at this point. Perhaps you think everyone needs the same complexity? In which case 5e simply isn't for you and thats OK. You can find another game you enjoy.</p></blockquote><p></p>
[QUOTE="Evenglare, post: 6361178, member: 63245"] [*]Resilient (Con) + War Caster allows casters to essentially never fail Concentration checks because of damage (99% odds of passing DC10). --It's dc 10 or half damage taken. You need to go back and read the rules. Warcaster or Resilient does nothing to lessen the damage, only add proficiency bonus to con and gives you advantage on saving. [*]Necromancers can summon ridiculous numbers of skeletons, which are perfect dungeon-clearing tools and do surprisingly large amounts of damage. --At high levels? Seems like the high level monsters could take out swaths of skeletons pretty easily. Also you keep forgetting that you need bodies and bones and components. If you have a million bodies then sure. But all of thse points seem to not be taking into account the game world, just a vacuum where everything you possibly need is given to you. [*]5e's flexible spell prep and rituals system means casters sacrifice less than ever before to have their plot-breakingly versatile utility toolkit on tap. --Most high level spells can only be cast once per days, and require an extremely cost amount of materials. I don't see this a broken at all. We have no idea how much gold you should have at high levels/ [*]Bards can poach Ranger/Paladin capstone (level 5) spells starting at level 10, when Rangers/Paladins only gain access to them at level [B]17[/B]. By poaching smites the Bard can easily outdamage a Fighter. --I have no earthly idea why you think smite is a spell you can steal? It's a class feature. This point is completely and utterly incorrect usage of rules. [*]Eldritch Knight and Arcane Trickster casting is pretty pitiful (level 4+ spells are where it's at, and they only get 1). --They aren't casters primarily, you seem to conveniently ignore all the other stuff they get. Strawman argument yes? [*]Even though the Sorceror is worse overall than the Wizard, Heighten Spell is utterly broken. --I don't see the problem, you spend resources to give a creature disadvantage on saving throws of a spell? Okay.... ? [*]Magic Jar allows you to permanently (until dispelled) take over another creature's body while simultaneously trapping their soul in a jar, able to perceive its surroundings but not to move or act in any way. Nightmarish. And overpowered - you retain your Int/Wis/Cha scores and class features, so it's a great way for a frail Wizard to get a big beefy body. --Until the container is destroyed of course. You don't seem to be taking creatures into account with any of these points. Probably because we don't have the monster manual and you are looking at everything within a vacuum and not within the context of the game world. [*]Fighters 'going nova' with 6 or 8 attacks look exciting, especially if you're able to give them Advantage or if they can use a maneuver to get it, but after doing so they're stuck playing the same way they did at level 1. --I don't understand why this is a problem? Seems like you are grasping at this point. Perhaps you think everyone needs the same complexity? In which case 5e simply isn't for you and thats OK. You can find another game you enjoy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5th Edition -- Caster Rule, Martials Drool?
Top