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*Dungeons & Dragons
5th Edition -- Caster Rule, Martials Drool?
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<blockquote data-quote="Capricia" data-source="post: 6361195" data-attributes="member: 6777135"><p>The thing is, damage rarely goes over 20. The adult blue dragon deals 66 damage, sure, but once you get to that point, it's more a matter of dying than losing concentration. Further, monsters rely more on multiple attacks. That same Blue Dragon's most powerful non-breath attack deals only 18 damage...4 points less than it'd need to raise the DC to 11.</p><p></p><p></p><p></p><p>Not really. Monsters don't seem to be specialized very heavily in AoE damage. Again, blue dragon has lightning breath...that it sprays out in a line. Which means that most of the time it could hit only two or three skeletons. With the necromancer class feature, the dragon would actually need multiple bites and whatnot just to defeat a single skeleton. Meanwhile, the skeletons ability to focus fire off a single bonus action of the wizard's means that a relatively small number of them can defeat a blue dragon reliably in one round. Jack has actually brought this issue up in the necromancer thread: <a href="http://www.enworld.org/forum/showthread.php?358145-5-0-necromancer/page3&p=6359150#post6359150" target="_blank">http://www.enworld.org/forum/showthread.php?358145-5-0-necromancer/page3&p=6359150#post6359150</a></p><p></p><p></p><p></p><p>Rituals can be cast at-will and don't consume a spell slot, only that you spend 10 minutes casting them. There are plenty of powerful spells with no expensive material components, like Feeblemind, Finger of Death, Fire Storm, Flesh to Stone, Fly, Foresight, and more.</p><p></p><p></p><p></p><p>You're mistaken here. In addition to being able to burn spell slots of damage, the paladin also has several smite spells on its list. Searing, Banishing, Blinding, Destruction...all of these can be poached by the bard and have powerful, crippling effects.</p><p></p><p></p><p></p><p></p><p>I think that it's an issue of how little synergy or theme there is with the classes, which is unlike the case with the pathfinder Magus or 4e Swordmage.</p><p></p><p></p><p></p><p>When you have spells that can immediately end a fight, making them extremely reliable is a problem. Sure, Legendary Resistance mitigates this problem a bit, but not every challenge is going to have that. To see what I mean, check out Jack's chart on how the Sorcerer's mechanic disrupts the saves:</p><p></p><p>[ATTACH]63559[/ATTACH]</p><p></p><p></p><p></p><p>Wizard has several spells that can take care of this. Secret Chest and Demiplane spring to mind, which makes it rather impossible to break the container.</p><p></p><p></p><p></p><p>I think the issue is that at level 7 or so, a wizard has completely different capabilities and approaches than they had at 1st level. The fighter doesn't, and the problem only gets worse the further the game goes.</p><p></p><p>All in all, I think you need to calm down. Jack has a lot of criticisms, but you can't be too quick to dismiss them just because you haven't taken such a close look at the game yet. It's okay for the game to have issues. Being aware of them means that players and GMs can work around them. Trying to ignore them doesn't do anyone much good, and can lead to bad experiences in actual play.</p></blockquote><p></p>
[QUOTE="Capricia, post: 6361195, member: 6777135"] The thing is, damage rarely goes over 20. The adult blue dragon deals 66 damage, sure, but once you get to that point, it's more a matter of dying than losing concentration. Further, monsters rely more on multiple attacks. That same Blue Dragon's most powerful non-breath attack deals only 18 damage...4 points less than it'd need to raise the DC to 11. Not really. Monsters don't seem to be specialized very heavily in AoE damage. Again, blue dragon has lightning breath...that it sprays out in a line. Which means that most of the time it could hit only two or three skeletons. With the necromancer class feature, the dragon would actually need multiple bites and whatnot just to defeat a single skeleton. Meanwhile, the skeletons ability to focus fire off a single bonus action of the wizard's means that a relatively small number of them can defeat a blue dragon reliably in one round. Jack has actually brought this issue up in the necromancer thread: [URL]http://www.enworld.org/forum/showthread.php?358145-5-0-necromancer/page3&p=6359150#post6359150[/URL] Rituals can be cast at-will and don't consume a spell slot, only that you spend 10 minutes casting them. There are plenty of powerful spells with no expensive material components, like Feeblemind, Finger of Death, Fire Storm, Flesh to Stone, Fly, Foresight, and more. You're mistaken here. In addition to being able to burn spell slots of damage, the paladin also has several smite spells on its list. Searing, Banishing, Blinding, Destruction...all of these can be poached by the bard and have powerful, crippling effects. I think that it's an issue of how little synergy or theme there is with the classes, which is unlike the case with the pathfinder Magus or 4e Swordmage. When you have spells that can immediately end a fight, making them extremely reliable is a problem. Sure, Legendary Resistance mitigates this problem a bit, but not every challenge is going to have that. To see what I mean, check out Jack's chart on how the Sorcerer's mechanic disrupts the saves: [ATTACH=CONFIG]63559._xfImport[/ATTACH] Wizard has several spells that can take care of this. Secret Chest and Demiplane spring to mind, which makes it rather impossible to break the container. I think the issue is that at level 7 or so, a wizard has completely different capabilities and approaches than they had at 1st level. The fighter doesn't, and the problem only gets worse the further the game goes. All in all, I think you need to calm down. Jack has a lot of criticisms, but you can't be too quick to dismiss them just because you haven't taken such a close look at the game yet. It's okay for the game to have issues. Being aware of them means that players and GMs can work around them. Trying to ignore them doesn't do anyone much good, and can lead to bad experiences in actual play. [/QUOTE]
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