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*Dungeons & Dragons
5th Edition -- Caster Rule, Martials Drool?
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<blockquote data-quote="Tony Vargas" data-source="post: 6361677" data-attributes="member: 996"><p>While I accept that spells like Rope Trick have contributed (now it only sets up a Short Rest) to the phenomenon, I also suspect that DMs simply wanting a different pacing for their campaigns has something to do with it. 4 (or, now 8) encounters per day is kinda a lot going on. If traveling around caught you that many encounters a day, for instance, people would just be huddled in fortresses all the time, so you'll often see overland travel with just only a few encounters spread out over days or weeks. Or, campaigns that emphasize the other two 'Pillars' might have relatively infrequent combats (while, in the past, that might mean Vancian caters would prep lots of non-combat spells and thus have few available when an actual combat happened, under neo-Vancian, you only need a scalable combat spell or two prepped 'just in case' to be able to cut loose with a lot of slots in combat).</p><p></p><p>In theory, at least, the 5e rogue can apply his Expertise feature to any skill. So, while the stereotype may be sneaking around, picking locks, and getting killed by traps, a rogue could be really good at two completely unrelated skills from his background. If you want to get back at the magic-users for casting knock all these years, build a high INT rogue with the Sage background and Expertise in Arcana, and just lecture the casters in your party about their technique all the time, and show them up whenever actual arcane knowledge is called for. ;P</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6361677, member: 996"] While I accept that spells like Rope Trick have contributed (now it only sets up a Short Rest) to the phenomenon, I also suspect that DMs simply wanting a different pacing for their campaigns has something to do with it. 4 (or, now 8) encounters per day is kinda a lot going on. If traveling around caught you that many encounters a day, for instance, people would just be huddled in fortresses all the time, so you'll often see overland travel with just only a few encounters spread out over days or weeks. Or, campaigns that emphasize the other two 'Pillars' might have relatively infrequent combats (while, in the past, that might mean Vancian caters would prep lots of non-combat spells and thus have few available when an actual combat happened, under neo-Vancian, you only need a scalable combat spell or two prepped 'just in case' to be able to cut loose with a lot of slots in combat). In theory, at least, the 5e rogue can apply his Expertise feature to any skill. So, while the stereotype may be sneaking around, picking locks, and getting killed by traps, a rogue could be really good at two completely unrelated skills from his background. If you want to get back at the magic-users for casting knock all these years, build a high INT rogue with the Sage background and Expertise in Arcana, and just lecture the casters in your party about their technique all the time, and show them up whenever actual arcane knowledge is called for. ;P [/QUOTE]
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5th Edition -- Caster Rule, Martials Drool?
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