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General Tabletop Discussion
*Dungeons & Dragons
5th Edition -- Caster Rule, Martials Drool?
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<blockquote data-quote="mcintma" data-source="post: 6361813" data-attributes="member: 55485"><p>I'm listening, I just don't how that solves the problem of "Fighter can't teleport across continents so it's not equal" - must you not, for true options balance, either remove the caster's ability to teleport continents OR give that ability to the fighter?</p><p></p><p>Because, if you give the fighter some asymmetrically 'balancing' awesome ability like he can tear down a building, it will still be uneven "... but that caster over there can teleport continents"</p><p></p><p>I get that options balance has been achieved in other games, but in all the many RPGs I've played it's been by either ratcheting up 'fighters' to have spell-like powers, or limiting the 'casters' to a small subset/variety of spells. Which as I said, is AOK and cool, but it's not my cup of tea <em>For D&D</em>.</p></blockquote><p></p>
[QUOTE="mcintma, post: 6361813, member: 55485"] I'm listening, I just don't how that solves the problem of "Fighter can't teleport across continents so it's not equal" - must you not, for true options balance, either remove the caster's ability to teleport continents OR give that ability to the fighter? Because, if you give the fighter some asymmetrically 'balancing' awesome ability like he can tear down a building, it will still be uneven "... but that caster over there can teleport continents" I get that options balance has been achieved in other games, but in all the many RPGs I've played it's been by either ratcheting up 'fighters' to have spell-like powers, or limiting the 'casters' to a small subset/variety of spells. Which as I said, is AOK and cool, but it's not my cup of tea [I]For D&D[/I]. [/QUOTE]
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5th Edition -- Caster Rule, Martials Drool?
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