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*Dungeons & Dragons
5th Edition -- Caster Rule, Martials Drool?
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<blockquote data-quote="Tony Vargas" data-source="post: 6361999" data-attributes="member: 996"><p>I'm in partial agreement, and I'm not sure fighters are exactly linear, anymore. Not if there are any ways to get static damage bonuses to go with those multiple attacks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>However, if you compare AD&D to 3e to 5e, the quatdratic thing moves around but never disappears entirely. </p><p></p><p>In AD&D, casters get more spells of all levels as they go up, /and/ all those spells scale with level - but, comparable-level enemy's saves just keep getting better, so while your raw power balloons increadibly, you might as well just cast Magic Missiles and Cones of Cold all day, because anything that says "save: neg" probably does nothing. </p><p></p><p>In 3e, your lower level spells /do/ cap out at some point, and your saving throw DC goes up /based on the slot/ - so the quadraticness is less even. Higher level slots are a /lot/ better, with higher save DCs and effects that scale to higher levels, while lower-level ones only grow to a point - what's more, you top out in your lower level spells at some point, and only gain higher level ones, so your total number of spells per day doesn't snowball as dramatically. </p><p></p><p>In 5e your spells' damage and such scale with /slot level/, like save DCs scaled in 3e, but your save DCs scale with proficiency regardless of slots, so, while you have fewer slots, and fewer high level slots for high-level or scaled-up low-level spells, /all/ your slots use your scaling save DC. On top of that, Vancian casters all have the added benefit of spontaneous casting, so, while you have fewer high-level slots, they're less likely to be 'wasted' - if a high level prepares spell would be unsuitable at a critical juncture, you can substitute a scaled lower level spell, instead.</p><p></p><p>(Obviously, 4e is omitted from this analysis because AEDU eliminated the LFQW issue, entirely.)</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6361999, member: 996"] I'm in partial agreement, and I'm not sure fighters are exactly linear, anymore. Not if there are any ways to get static damage bonuses to go with those multiple attacks. ;) However, if you compare AD&D to 3e to 5e, the quatdratic thing moves around but never disappears entirely. In AD&D, casters get more spells of all levels as they go up, /and/ all those spells scale with level - but, comparable-level enemy's saves just keep getting better, so while your raw power balloons increadibly, you might as well just cast Magic Missiles and Cones of Cold all day, because anything that says "save: neg" probably does nothing. In 3e, your lower level spells /do/ cap out at some point, and your saving throw DC goes up /based on the slot/ - so the quadraticness is less even. Higher level slots are a /lot/ better, with higher save DCs and effects that scale to higher levels, while lower-level ones only grow to a point - what's more, you top out in your lower level spells at some point, and only gain higher level ones, so your total number of spells per day doesn't snowball as dramatically. In 5e your spells' damage and such scale with /slot level/, like save DCs scaled in 3e, but your save DCs scale with proficiency regardless of slots, so, while you have fewer slots, and fewer high level slots for high-level or scaled-up low-level spells, /all/ your slots use your scaling save DC. On top of that, Vancian casters all have the added benefit of spontaneous casting, so, while you have fewer high-level slots, they're less likely to be 'wasted' - if a high level prepares spell would be unsuitable at a critical juncture, you can substitute a scaled lower level spell, instead. (Obviously, 4e is omitted from this analysis because AEDU eliminated the LFQW issue, entirely.) [/QUOTE]
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