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5th Edition -- Caster Rule, Martials Drool?
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<blockquote data-quote="Keldryn" data-source="post: 6362000" data-attributes="member: 11999"><p>There is that option, but it then makes a long rest no longer represent any action the PCs take within the game world. It also means that you have to very strictly define what constitutes an encounter and what does not.</p><p></p><p>I think that a better approach may be to change the definition of a long rest in order to suit your campaign.</p><p></p><p>To get the full benefits of a long rest, the PCs could have to return to a secure base of operations where they can replenish their provisions and supplies and where they aren't constantly worried about getting jumped in the middle of the night. Maybe the PCs need to spend 2-3 days recovering from their adventure to get the full benefits. Or maybe even a week. Perhaps it takes 2 days if resting in town, but twice that long if resting while camped in the wilderness.</p><p></p><p>You can see it as more than just PCs needing to rest. Wizards need to replenish their spell components. Perhaps clerics need to pray for their spells at their deity's place of worship. Everyone needs to eat a nutritious meal, not just more dry rations. Weapons and armor need to be repaired (the reduced combat effectiveness represented by not being at full HP). Everyone is feeling claustrophobic and on edge after being in a hostile dungeon and need a few days to feel sane again.</p><p></p><p>None of that needs to be played out; it's just an abstraction. Your adventure isn't over until you get back home, safe and sound. Until then, you have to manage your resources carefully and don't get in over your head because you can "just rest for the night and be back to full capacity."</p><p></p><p>This of course would make expeditions to remote locations very dangerous. Not necessarily a bad thing.</p><p></p><p>There's also the approach of having the inhabitants of the world respond in a believable way to the PCs resting for the night and coming back, but that's about DMing style and scenario design.</p></blockquote><p></p>
[QUOTE="Keldryn, post: 6362000, member: 11999"] There is that option, but it then makes a long rest no longer represent any action the PCs take within the game world. It also means that you have to very strictly define what constitutes an encounter and what does not. I think that a better approach may be to change the definition of a long rest in order to suit your campaign. To get the full benefits of a long rest, the PCs could have to return to a secure base of operations where they can replenish their provisions and supplies and where they aren't constantly worried about getting jumped in the middle of the night. Maybe the PCs need to spend 2-3 days recovering from their adventure to get the full benefits. Or maybe even a week. Perhaps it takes 2 days if resting in town, but twice that long if resting while camped in the wilderness. You can see it as more than just PCs needing to rest. Wizards need to replenish their spell components. Perhaps clerics need to pray for their spells at their deity's place of worship. Everyone needs to eat a nutritious meal, not just more dry rations. Weapons and armor need to be repaired (the reduced combat effectiveness represented by not being at full HP). Everyone is feeling claustrophobic and on edge after being in a hostile dungeon and need a few days to feel sane again. None of that needs to be played out; it's just an abstraction. Your adventure isn't over until you get back home, safe and sound. Until then, you have to manage your resources carefully and don't get in over your head because you can "just rest for the night and be back to full capacity." This of course would make expeditions to remote locations very dangerous. Not necessarily a bad thing. There's also the approach of having the inhabitants of the world respond in a believable way to the PCs resting for the night and coming back, but that's about DMing style and scenario design. [/QUOTE]
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