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*Dungeons & Dragons
5th Edition -- Caster Rule, Martials Drool?
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<blockquote data-quote="Ashkelon" data-source="post: 6362001" data-attributes="member: 6774887"><p>I think the issue is twofold. </p><p></p><p>For one, the wizard and other spellcasters are just as capable as the martial PCs in combat, but complet key overshadow them outside of combat. Yes a fighter or Barbarian can deal better single target damage, but the wizard can deal much better damage overall by hitting just 2 enemies with a fireball. The wizard can also control and shape the battlefield with spells like hold person, dominate, polymorph, wall of stone, forcecage, referes gravity, etc. Even devoting the majority of their spells to combat still leaves the wizard with great utility spells like charm person, levitate, illusions, conjurations, divinations, knock, rituals, etc. no non spellcaster can ever hope to match that kind of utility. Many spells simply bypass the skill mechanic, meaning even skill monkey classes can be overshadowed. </p><p></p><p>The he next issue is that martial PCs are limited to below reality. They cannot lift as much, jump as high, or otherwise perform feats of physical prowess capable of athletes today (much less the athletes of myth and legend). While a level 1 wizard can send the tarrasque spiraling backwards with a successful thunderwave, the lowly fighter can never dream of knocking the tarrasque back. The wizard can jump farther than the fighter (jump spell), lift more than the fighter (tensers disk, levitate, telekinesis, etc), knock down physical barrier better (passwall), break objects better (shatter), and otherwise replicate any physical feat the fighter can do, but better because magic. How are we supposed to belive that a high level fighter can go toe to toe with a 5 story tall gargantuan monster, but can't lift more than 300 lbs or jump more than 10 ft. The fighters physical capabilities do not scale to match the epicness of the threats he faces. He is stuck in a land of the mundane when magic is allowed to go beyond the power of most comic book superheroes.</p></blockquote><p></p>
[QUOTE="Ashkelon, post: 6362001, member: 6774887"] I think the issue is twofold. For one, the wizard and other spellcasters are just as capable as the martial PCs in combat, but complet key overshadow them outside of combat. Yes a fighter or Barbarian can deal better single target damage, but the wizard can deal much better damage overall by hitting just 2 enemies with a fireball. The wizard can also control and shape the battlefield with spells like hold person, dominate, polymorph, wall of stone, forcecage, referes gravity, etc. Even devoting the majority of their spells to combat still leaves the wizard with great utility spells like charm person, levitate, illusions, conjurations, divinations, knock, rituals, etc. no non spellcaster can ever hope to match that kind of utility. Many spells simply bypass the skill mechanic, meaning even skill monkey classes can be overshadowed. The he next issue is that martial PCs are limited to below reality. They cannot lift as much, jump as high, or otherwise perform feats of physical prowess capable of athletes today (much less the athletes of myth and legend). While a level 1 wizard can send the tarrasque spiraling backwards with a successful thunderwave, the lowly fighter can never dream of knocking the tarrasque back. The wizard can jump farther than the fighter (jump spell), lift more than the fighter (tensers disk, levitate, telekinesis, etc), knock down physical barrier better (passwall), break objects better (shatter), and otherwise replicate any physical feat the fighter can do, but better because magic. How are we supposed to belive that a high level fighter can go toe to toe with a 5 story tall gargantuan monster, but can't lift more than 300 lbs or jump more than 10 ft. The fighters physical capabilities do not scale to match the epicness of the threats he faces. He is stuck in a land of the mundane when magic is allowed to go beyond the power of most comic book superheroes. [/QUOTE]
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