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General Tabletop Discussion
*Dungeons & Dragons
5th Edition -- Caster Rule, Martials Drool?
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<blockquote data-quote="Minigiant" data-source="post: 6362066" data-attributes="member: 63508"><p>Casters don't suck. The thing is that casters have to devote all their spells to combat to match noncaster's in combat or constantly catch enemies in AOE. This means a caster is well behind a warrior if the party fights a solo or pair of monsters to often. Noncasters make little sacrifice because they can't do much but fight and sneak.</p><p></p><p>If the caster devotes all their spells to damage then they can match a noncaster but then they lose all their utility and get outshined by noncasters.</p><p></p><p>Every Jump is 3d6 less fire damage.</p><p>Every Knock is 6d4 less acid damage.</p><p>Every Fly is 8d6 less fire damage.</p><p>And there is no sack of scrolls for "in case spells" and tons of wands in this edition.</p><p></p><p>LFQW relied on the casters having enough firepower that they can go offensive and still have the control/healing/utility. In 5e, they nerfed the slots of the casters. If a caster wants to match a noncaster, they burn all their good slots and have none for utility, control, and healing. And if you use one of your highest slots for utility, control, or healing as a caster, your offense and defense really suffers.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6362066, member: 63508"] Casters don't suck. The thing is that casters have to devote all their spells to combat to match noncaster's in combat or constantly catch enemies in AOE. This means a caster is well behind a warrior if the party fights a solo or pair of monsters to often. Noncasters make little sacrifice because they can't do much but fight and sneak. If the caster devotes all their spells to damage then they can match a noncaster but then they lose all their utility and get outshined by noncasters. Every Jump is 3d6 less fire damage. Every Knock is 6d4 less acid damage. Every Fly is 8d6 less fire damage. And there is no sack of scrolls for "in case spells" and tons of wands in this edition. LFQW relied on the casters having enough firepower that they can go offensive and still have the control/healing/utility. In 5e, they nerfed the slots of the casters. If a caster wants to match a noncaster, they burn all their good slots and have none for utility, control, and healing. And if you use one of your highest slots for utility, control, or healing as a caster, your offense and defense really suffers. [/QUOTE]
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