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5th Edition -- Caster Rule, Martials Drool?
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<blockquote data-quote="Manbearcat" data-source="post: 6362189" data-attributes="member: 6696971"><p>Bolded and underlined the most relevant bit. My invocation of conflict resolution mechanics comes with the implication of a "transition lens" whereby the system's expectations (and player and GM buy-in accordingly) is for the temporal and spatial components of play to be more malleable. Of course the problem is two-fold here: </p><p></p><p>1) Table genesis and evolution under the premise of gameplay fidelity to serial accounting of time and space.</p><p></p><p>2) Various edition's own embedded concerns for at least some manner of fidelity to time and space (eg vancian casting and the spellcaster's workday, hex exploration).</p><p></p><p>Make more malleable the temporal and spatial bindings, unify resource schemes/action resolution to some degree and place them in closed conflict resolution system, and you're fine. With that issue solved, is there any reason that Lemond's Tiny Hut (the ability to grant an extended/short rest) can't be mapped to "Fighter's Ever-Watchful Eye"? The ability of a Fighter to eschew the needs of a rest sparingly for the sake of the team, never miss a sign of danger and assert his imposing presence against anyone who would disturb his allies seems to be "within shtick." "Ranger's Safe Haven" or "Rogue's Out of a Jam" (I'll let the reader figure those out) would suffice to do the same. </p><p></p><p>Allowing spellcasters the trump card ability to outright subordinate conflict resolution and outright transition scenes merely by pressing the ever-reliable "cast a spell" button (while non-spellcasters prospects for success lies in interfacing with one or more mechanics, GM-armchair forensic knowledge-base, and tight fidelity to temporal and spatial constraints due to serial exploration play) will always, always, always, always, always, always (did I mention always?) make mockery of any notion of balance in the utility/noncombat department. Give others that same fiat/trump card capability (even if on a lesser schedule than a Vancian caster) or unify the schemes, place them in a conflict resolution system, and loosen temporal and spatial bindings and you're good.</p><p></p><p>[HR][/HR]</p><p>As an aside, if Fighters have fortresses and Rogue's have guilds (per a prospective DM module), they will hopefully be provided with thematic, logistical trump card abilities (My Legions Know No Bounds or Heavy Artillery or I Know a Guy Who Knows a Guy or Call in a Favor) to that help the situation. If Wizards then have towers and Clerics have temples that do the same?...then we've gained nothing with respect to balancing utility and noncombat fiat ability. </p><p></p><p>Regardless of the lack of gain for non-spellcasters, this is one of the reasons why Background Traits had me initially intrigued by 5e's potential, final iteration. They provide some manner of mundane, thematic trump card/fiat ability to all characters, not just spellcasters. No one seemed to get their panties in too much of a twist over them. I wonder then why sprinkling such abilities throughout the mundane classes would (inevitably) make people lose their minds.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6362189, member: 6696971"] Bolded and underlined the most relevant bit. My invocation of conflict resolution mechanics comes with the implication of a "transition lens" whereby the system's expectations (and player and GM buy-in accordingly) is for the temporal and spatial components of play to be more malleable. Of course the problem is two-fold here: 1) Table genesis and evolution under the premise of gameplay fidelity to serial accounting of time and space. 2) Various edition's own embedded concerns for at least some manner of fidelity to time and space (eg vancian casting and the spellcaster's workday, hex exploration). Make more malleable the temporal and spatial bindings, unify resource schemes/action resolution to some degree and place them in closed conflict resolution system, and you're fine. With that issue solved, is there any reason that Lemond's Tiny Hut (the ability to grant an extended/short rest) can't be mapped to "Fighter's Ever-Watchful Eye"? The ability of a Fighter to eschew the needs of a rest sparingly for the sake of the team, never miss a sign of danger and assert his imposing presence against anyone who would disturb his allies seems to be "within shtick." "Ranger's Safe Haven" or "Rogue's Out of a Jam" (I'll let the reader figure those out) would suffice to do the same. Allowing spellcasters the trump card ability to outright subordinate conflict resolution and outright transition scenes merely by pressing the ever-reliable "cast a spell" button (while non-spellcasters prospects for success lies in interfacing with one or more mechanics, GM-armchair forensic knowledge-base, and tight fidelity to temporal and spatial constraints due to serial exploration play) will always, always, always, always, always, always (did I mention always?) make mockery of any notion of balance in the utility/noncombat department. Give others that same fiat/trump card capability (even if on a lesser schedule than a Vancian caster) or unify the schemes, place them in a conflict resolution system, and loosen temporal and spatial bindings and you're good. [HR][/HR] As an aside, if Fighters have fortresses and Rogue's have guilds (per a prospective DM module), they will hopefully be provided with thematic, logistical trump card abilities (My Legions Know No Bounds or Heavy Artillery or I Know a Guy Who Knows a Guy or Call in a Favor) to that help the situation. If Wizards then have towers and Clerics have temples that do the same?...then we've gained nothing with respect to balancing utility and noncombat fiat ability. Regardless of the lack of gain for non-spellcasters, this is one of the reasons why Background Traits had me initially intrigued by 5e's potential, final iteration. They provide some manner of mundane, thematic trump card/fiat ability to all characters, not just spellcasters. No one seemed to get their panties in too much of a twist over them. I wonder then why sprinkling such abilities throughout the mundane classes would (inevitably) make people lose their minds. [/QUOTE]
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