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General Tabletop Discussion
*Dungeons & Dragons
5th Edition -- Caster Rule, Martials Drool?
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<blockquote data-quote="KarinsDad" data-source="post: 6362244" data-attributes="member: 2011"><p>How long does it take to cast a spell in real life? Seriously?</p><p></p><p>And the fighter is not attacking in the same fashion over and over again. He's making different moves, but he's still limited to how powerful of a blow he can get in based on weapon type and his strength, hence, the damage is similar. Some players consider combat to be a fluid thing. Other players consider little plastic miniatures to be sitting on a grid, swinging their plastic swords the same way over and over again.</p><p></p><p></p><p>Let me get this straight. A D&D fighter with a starting Str of 16 can carry 240 pounds all day long without getting fatigued (shy of DM intervention, but certainly for the time it takes to explore a dungeon), but the mundane classes are incapable of doing things beyond the real world? Even with the variant encumbrance rules, that same PC can carry 80 pounds non-encumbered, and 160 pounds lightly encumbered.</p><p></p><p>Note: Real soldiers tend to have 80 to 90 pounds of gear, 130 in extreme circumstances, not 160 or 240.</p><p></p><p>A PC might take 3+ rounds (20 seconds) to Dash/Move 100 yards, but he can keep it up for as long as the DM allows. He can do a mile (with gear on) in less than 6 minutes. He can swim a 100 meters in just over 7 rounds (beating the Olympic record by about 14 seconds).</p><p></p><p></p><p>The main thing that D&D 5E PCs are limited in is movement in a single round which has historically been because they are not just moving, but observing their surroundings, avoiding enemies, etc. But, this is not a factor of class.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6362244, member: 2011"] How long does it take to cast a spell in real life? Seriously? And the fighter is not attacking in the same fashion over and over again. He's making different moves, but he's still limited to how powerful of a blow he can get in based on weapon type and his strength, hence, the damage is similar. Some players consider combat to be a fluid thing. Other players consider little plastic miniatures to be sitting on a grid, swinging their plastic swords the same way over and over again. Let me get this straight. A D&D fighter with a starting Str of 16 can carry 240 pounds all day long without getting fatigued (shy of DM intervention, but certainly for the time it takes to explore a dungeon), but the mundane classes are incapable of doing things beyond the real world? Even with the variant encumbrance rules, that same PC can carry 80 pounds non-encumbered, and 160 pounds lightly encumbered. Note: Real soldiers tend to have 80 to 90 pounds of gear, 130 in extreme circumstances, not 160 or 240. A PC might take 3+ rounds (20 seconds) to Dash/Move 100 yards, but he can keep it up for as long as the DM allows. He can do a mile (with gear on) in less than 6 minutes. He can swim a 100 meters in just over 7 rounds (beating the Olympic record by about 14 seconds). The main thing that D&D 5E PCs are limited in is movement in a single round which has historically been because they are not just moving, but observing their surroundings, avoiding enemies, etc. But, this is not a factor of class. [/QUOTE]
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