Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
5th Edition -- Caster Rule, Martials Drool?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 6362279" data-attributes="member: 2011"><p>If it is a balanced party, the players can typically get past most obstacles. Even a party of all rogues can fight, or convince the town mayor for a better deal, or arrange for magical transportation with a wizard in the city, or whatever. The time it takes and the resources required might differ, but typically, there is more than one way to achieve the same goal since most goals can be achieved via skills/combat ability, and roleplaying, and monetary/other resources. Spellcasters can only do so much in the shortcut department.</p><p></p><p>As for strongholds and followers, yes, that was kind of fun. And it allows for more organic types of scenarios. Unfortunately, it can also allow for heavy solo player interaction if not careful. It sometimes tends to get boring if a given player is handling his keep and followers (or guild, or temple, or network of spys) while the other players just sit there. Granted, some of that can be handled between games, but that also depends on how invested a given player is in the game and the time/opportunities people have between sessions (e.g. some people have families, and jobs, and many other more important real life responsibilities). Also, some elements have to be handled in game. If the reoccurring villain doesn't start poisoning the fighters followers until after the PCs acquire the mcguffin, then a lot of that could be in game. It might be fun for players to try to help those followers, but then again, it might not. Other players might think that there are bigger fish to fry and other goals to accomplish. Strongholds and followers can also be like dogs in the real world. One has to kennel them if gone for long periods of time (i.e. arrange for someone to take care of them in the case of strongholds and followers).</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6362279, member: 2011"] If it is a balanced party, the players can typically get past most obstacles. Even a party of all rogues can fight, or convince the town mayor for a better deal, or arrange for magical transportation with a wizard in the city, or whatever. The time it takes and the resources required might differ, but typically, there is more than one way to achieve the same goal since most goals can be achieved via skills/combat ability, and roleplaying, and monetary/other resources. Spellcasters can only do so much in the shortcut department. As for strongholds and followers, yes, that was kind of fun. And it allows for more organic types of scenarios. Unfortunately, it can also allow for heavy solo player interaction if not careful. It sometimes tends to get boring if a given player is handling his keep and followers (or guild, or temple, or network of spys) while the other players just sit there. Granted, some of that can be handled between games, but that also depends on how invested a given player is in the game and the time/opportunities people have between sessions (e.g. some people have families, and jobs, and many other more important real life responsibilities). Also, some elements have to be handled in game. If the reoccurring villain doesn't start poisoning the fighters followers until after the PCs acquire the mcguffin, then a lot of that could be in game. It might be fun for players to try to help those followers, but then again, it might not. Other players might think that there are bigger fish to fry and other goals to accomplish. Strongholds and followers can also be like dogs in the real world. One has to kennel them if gone for long periods of time (i.e. arrange for someone to take care of them in the case of strongholds and followers). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5th Edition -- Caster Rule, Martials Drool?
Top