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*Dungeons & Dragons
5th Edition -- Caster Rule, Martials Drool?
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<blockquote data-quote="KarinsDad" data-source="post: 6362749" data-attributes="member: 2011"><p>I tend to view it through that lens when 5E gives the fighter player four different options:</p><p></p><p>1) Just be a fighter: Champion.</p><p>2) Be a fighter with a lot of maneuvers: Battle Master.</p><p>3) Be a spell casting fighter: Eldritch Wizard.</p><p>4) Multiclass into one or more of dozens of other possibilities.</p><p></p><p>and people are still talking about the QWLF issue as if WotC has not addressed it.</p><p></p><p>The game has two different types of out of combat resolution systems: skill and spells.</p><p></p><p>But, people seem to want a third system (not psionics): fighter stuff that isn't spells and isn't maneuvers that give the player of a fighter a lot of options both in and out of combat.</p><p></p><p>The PHB hasn't been out for two weeks and very few people have actually played high level and the bandwagon has already been jumped on. So yes, I consider it a bit of entitlement when WotC has given players a lot of options to play a fighter and still do cool stuff both in and out of combat and it STILL isn't good enough.</p><p></p><p>Obviously, there are people who do not view it that way and maybe D&D is not the game system for those people. Personally, I will play the game for a while before deciding that fighters suck out of combat. I'm a bit speechless for anyone who thinks that they suck in combat.</p><p></p><p></p><p>From my impression of the rules so far, fighters rule in combat. Sure, the wizard can heavily mop up a few encounters with fireballs or cone of cold or whatever. To me, this just means more encounters in an adventuring day because the wizard made some of the encounters much easier. This is not just a good thing, it's a great thing. As a player, I want to explore the entire dungeon and not have to rest up. Having some heavy firepower on my team for when needed is a good thing.</p><p></p><p>And fighters have nearly as many proficient skills as most other PCs out of combat.</p><p></p><p></p><p>On the rest and length of day issue, if you have a player of a wizard who shoots his wad in the first two or three encounters, at my table, the players would not be resting up. They would rest up when nearly all of the PCs are out of spells and healing resources, not just one player. I think 5E manages this extremely well with the concept of cantrips.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6362749, member: 2011"] I tend to view it through that lens when 5E gives the fighter player four different options: 1) Just be a fighter: Champion. 2) Be a fighter with a lot of maneuvers: Battle Master. 3) Be a spell casting fighter: Eldritch Wizard. 4) Multiclass into one or more of dozens of other possibilities. and people are still talking about the QWLF issue as if WotC has not addressed it. The game has two different types of out of combat resolution systems: skill and spells. But, people seem to want a third system (not psionics): fighter stuff that isn't spells and isn't maneuvers that give the player of a fighter a lot of options both in and out of combat. The PHB hasn't been out for two weeks and very few people have actually played high level and the bandwagon has already been jumped on. So yes, I consider it a bit of entitlement when WotC has given players a lot of options to play a fighter and still do cool stuff both in and out of combat and it STILL isn't good enough. Obviously, there are people who do not view it that way and maybe D&D is not the game system for those people. Personally, I will play the game for a while before deciding that fighters suck out of combat. I'm a bit speechless for anyone who thinks that they suck in combat. From my impression of the rules so far, fighters rule in combat. Sure, the wizard can heavily mop up a few encounters with fireballs or cone of cold or whatever. To me, this just means more encounters in an adventuring day because the wizard made some of the encounters much easier. This is not just a good thing, it's a great thing. As a player, I want to explore the entire dungeon and not have to rest up. Having some heavy firepower on my team for when needed is a good thing. And fighters have nearly as many proficient skills as most other PCs out of combat. On the rest and length of day issue, if you have a player of a wizard who shoots his wad in the first two or three encounters, at my table, the players would not be resting up. They would rest up when nearly all of the PCs are out of spells and healing resources, not just one player. I think 5E manages this extremely well with the concept of cantrips. [/QUOTE]
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