Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
5th Edition -- Caster Rule, Martials Drool?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6362753" data-attributes="member: 42582"><p>This is certainly one way to go for fighter/wizard balance. AD&D did a version of this. I agree that the nerfing of indomitable is a pity, because it moves fighters away from this.</p><p></p><p>I don't think I missed the point. My point is that the more versatile the party, the more the party can control the length of the adventuring day, which is an advantage to those PCs with the highest proportion of time-rationed abilities.</p><p></p><p>An additional factor, at least in my experience, is the extent to which one character and his/her choices influence the overall direction of play. A party can be cooperative, but one character might still be first among equals.</p><p></p><p></p><p></p><p>I think that assymetric suites of resources depend upon a certain sort of adventure design to support balance. This is also why I don't think 5e is as versatile as some are touting it: a game doesn't become more versatile just because the rulebook doesn't actually describe the mode of adventure design that makes it play optimally.</p><p></p><p>A classic D&D adventure is ToH - both that particular dungeon, and more generally the abandoned tomb/dungeon/lair, guarded by demons, undead, golems etc, which is a largely static environment. This is one adventure site where there are no NPCs to adjust their forces.</p><p></p><p>Another adventure where "ajustment of forces" isn't relevant is the generic scouting/exploration mission - whether in the city, the wilderness, or underground. In that sort of adventure, the PCs have no particular reason to be speedy. And wizards have no reason not to nova then rest.</p><p></p><p>Yet another adventure along those lines is a "surgical strike": the PCs go in, nova as best they can, get what they need, and pull out.</p><p></p><p>In these sorts of scenarios, wizards and other casters have no reason not to nova then rest.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6362753, member: 42582"] This is certainly one way to go for fighter/wizard balance. AD&D did a version of this. I agree that the nerfing of indomitable is a pity, because it moves fighters away from this. I don't think I missed the point. My point is that the more versatile the party, the more the party can control the length of the adventuring day, which is an advantage to those PCs with the highest proportion of time-rationed abilities. An additional factor, at least in my experience, is the extent to which one character and his/her choices influence the overall direction of play. A party can be cooperative, but one character might still be first among equals. I think that assymetric suites of resources depend upon a certain sort of adventure design to support balance. This is also why I don't think 5e is as versatile as some are touting it: a game doesn't become more versatile just because the rulebook doesn't actually describe the mode of adventure design that makes it play optimally. A classic D&D adventure is ToH - both that particular dungeon, and more generally the abandoned tomb/dungeon/lair, guarded by demons, undead, golems etc, which is a largely static environment. This is one adventure site where there are no NPCs to adjust their forces. Another adventure where "ajustment of forces" isn't relevant is the generic scouting/exploration mission - whether in the city, the wilderness, or underground. In that sort of adventure, the PCs have no particular reason to be speedy. And wizards have no reason not to nova then rest. Yet another adventure along those lines is a "surgical strike": the PCs go in, nova as best they can, get what they need, and pull out. In these sorts of scenarios, wizards and other casters have no reason not to nova then rest. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5th Edition -- Caster Rule, Martials Drool?
Top