Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
5th Edition -- Caster Rule, Martials Drool?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6362808" data-attributes="member: 42582"><p>One thing that plays an important role in our 4e game is the fighter's utility abilities. They don't have the scope you describe in the passage I've quoted, but they still come into play quite a bit.</p><p></p><p>The fighter has Mighty Sprint, which is an encounter power that lets him move further than his normal speed, ignore difficut terrain (which becomes, in many situations, an effective doubling of speed) and gives a +5 to Athletics checks made as part of the move (for him, that is most often a bonus to jumping).</p><p></p><p>He also has a power (daily, I think, but maybe encounter) that lets him break domination (and maybe some other conditions) with no roll required.</p><p></p><p>These are the sort of "fiat" utilities that a rationing system like 4e's allows into the game. Rogues get comparable fiat abilities to improve their jumping, their Stealth (eg maintain hidden status, = invis, even if they lose cover provided various other conditions are met, depending on the power), etc.</p><p></p><p>To date, I feel that these are missing from 5e, in part because nearly everything seems to be set out on an "at-will" rather than rationed basis. Where is the option to spend Action Surge to life a condition, for instance?</p></blockquote><p></p>
[QUOTE="pemerton, post: 6362808, member: 42582"] One thing that plays an important role in our 4e game is the fighter's utility abilities. They don't have the scope you describe in the passage I've quoted, but they still come into play quite a bit. The fighter has Mighty Sprint, which is an encounter power that lets him move further than his normal speed, ignore difficut terrain (which becomes, in many situations, an effective doubling of speed) and gives a +5 to Athletics checks made as part of the move (for him, that is most often a bonus to jumping). He also has a power (daily, I think, but maybe encounter) that lets him break domination (and maybe some other conditions) with no roll required. These are the sort of "fiat" utilities that a rationing system like 4e's allows into the game. Rogues get comparable fiat abilities to improve their jumping, their Stealth (eg maintain hidden status, = invis, even if they lose cover provided various other conditions are met, depending on the power), etc. To date, I feel that these are missing from 5e, in part because nearly everything seems to be set out on an "at-will" rather than rationed basis. Where is the option to spend Action Surge to life a condition, for instance? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5th Edition -- Caster Rule, Martials Drool?
Top