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5th Edition -- Caster Rule, Martials Drool?
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<blockquote data-quote="KarinsDad" data-source="post: 6362920" data-attributes="member: 2011"><p>The fighter can kill the orc in a single round with two weapon or two handed, the wizard two rounds.</p><p></p><p>Also, you mean an "Elf Wizard" with a longbow with a 16 Dex? Last I checked, the other races did not have this option.</p><p></p><p>If using some sort of ranged weapons, most PC wizards are limited to light crossbows which do D6+Dex and not all PC wizards have 16 Dex.</p><p></p><p>Your example is bit misleading because most wizards do not have that level of ranged non-magic firepower.</p><p></p><p></p><p></p><p>Seven? Really? In most games? Your DM bunches up the bad guys like that?</p><p></p><p>A bit of hyperbole?</p><p></p><p>Burning Hands is a 53 degree cone. 53 degrees is actually kind of narrow (almost 7 such cones in 360 degrees). It's less than two hex lines on a hex map.</p><p></p><p></p><p>Nor does the wizard typically have the option to kill two goblins a round with two weapons. His dagger tends to be a bit weak as does his Dex as does his AC as does his hit points.</p><p></p><p></p><p></p><p>It's not worse. People just look at DPR or average damage and ignore other aspects of the math.</p><p></p><p>The overall results are similar after level 5 and before level 10 due to damage overkill. Yes, the two handed weapon user does slightly more DPR, but there are plenty of times when he either does too much damage (15 points on a 5 hit point remaining creature, lowering his overall effective DPR) or when the two weapon fighter drops a foe with his 8 points of damage and then turns and injures a second opponent with another weapon swing.</p><p></p><p>At level 8 (when they both get to 20 Str) for example against 8HD foes with 44 hit points each, the two handed fighter does (on average) 13.33 damage on a successful hit and it take 4 successful hits to take them out. The two weapon fighter does (on average) 8.5 damage on a successful hit and it take 5 or 6 hits to take them out. If it takes 6 hits, then they are equal (6 hits at 3 attacks per round or 4 hits at 2 attacks per round). In this example, if the two weapon guy gets just a hair luckier and does 1.5 more points of damage, he takes them out in 5 successful hits and has a successful hit left over. To get his 4 successful hits down to 3, the two handed fighter has to average almost 15 points of damage. Sure, either of them can roll lucky and take out the foe in one fewer successful hit, but in this particular example, its easier for the two weapon guy to get 1.5 extra damage in 5 swings than it is for the two handed guy to get 4 extra damage in 3 swings.</p><p></p><p>Obviously, there are times when the two handed fighter has the advantage (2h 16.8 DPR vs. 2w 15.8 DPR, 60% chance to hit, slightly higher for Champion), but he is only really doing an average of 1 more point of damage per round at level 8, 9, and 10. The advantage is still slightly skewed for the two weapon fighter because of damage overkill. The two handed fighter just typically wastes more damage than the two weapon fighter overall.</p><p></p><p>This happens less at higher levels (i.e. above 10) due to monsters having more hit points and more at lower levels (i.e. below 10). And it happens at lot more when one is discussing more than one target (the two weapon fighter having an additional attack gets to attack and additional foe).</p><p></p><p>At level 10, the player who wants to do more damage can switch to 2 handed. He can still shine.</p><p></p><p>As for stacking it into my favor, it was just an example.</p><p></p><p>The first level two handed fighter doing 11.33 points of damage (8.22 DPR with 60% chance to hit) in a single round by hitting twice is shining compared to the wizard using a cantrip and doing 6 points (3.575 DPR with 60% chance to hit) still effectively does twice as much damage. If the wizard has a light crossbow and a Dex of 16, then yea, he's doing 6.5 points of damage (4.075 DPR with 60% chance to hit).</p><p></p><p>The fighter still shines and still does double damage overall.</p><p></p><p>Sword and board does not manage this because he gives up damage for survivability.</p><p></p><p></p><p></p><p>Reread what I wrote. I wrote that if he people have an issue with it, the DM can control it. If people do not (like I do not), then there is no need.</p><p></p><p>I suspect many DMs will not make adjustments for GWFL because it might not even enter their minds. In decades of playing 1E through 3.5, I do not recall a lot of houserules due to GWFL, regardless of whether I was the DM.</p><p></p><p>WotC picked a certain level of encounters per day. I prefer more, so I will try to convince my DM to have more, possibly via more healing (and not necessarily through weaker monsters). Not because of GWFL, but because as a player, I enjoy adventures that run for many encounters.</p><p></p><p></p><p></p><p>Over a thousand hours, over a dozen PCs (plus DMed more than half of that).</p><p></p><p></p><p></p><p>Conan often kills them at the end. But, the story is not just the 5 pages at the end. It's 250+ pages leading up to it (well, not the novellas).</p><p></p><p>There was the one (I forget the title) where Conan was given a dull metal ring to wear. When the Black Seers (IIRC) dropped large puff balls down the mountainside, a puff ball would kill a man outright. Conan had on the ring, so they did not affect him.</p><p></p><p>In Conan the Victorious, Conan did not defeat the two wizards at the end. He ran away with the girl and let them duke it out (one of them might have been a demon IIRC).</p><p></p><p>There are probably times when Conan just chops a wizard in two, but there are also cases where he is mesmerized (one of the big things magic in the east does), or the wizard gets away (Thoth-Amon did that quite often, but then again, he was a reoccurring villain, course, Conan may have slew him once or twice and he came back, but I don't remember for sure).</p><p></p><p>Edit: missed your examples.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6362920, member: 2011"] The fighter can kill the orc in a single round with two weapon or two handed, the wizard two rounds. Also, you mean an "Elf Wizard" with a longbow with a 16 Dex? Last I checked, the other races did not have this option. If using some sort of ranged weapons, most PC wizards are limited to light crossbows which do D6+Dex and not all PC wizards have 16 Dex. Your example is bit misleading because most wizards do not have that level of ranged non-magic firepower. Seven? Really? In most games? Your DM bunches up the bad guys like that? A bit of hyperbole? Burning Hands is a 53 degree cone. 53 degrees is actually kind of narrow (almost 7 such cones in 360 degrees). It's less than two hex lines on a hex map. Nor does the wizard typically have the option to kill two goblins a round with two weapons. His dagger tends to be a bit weak as does his Dex as does his AC as does his hit points. It's not worse. People just look at DPR or average damage and ignore other aspects of the math. The overall results are similar after level 5 and before level 10 due to damage overkill. Yes, the two handed weapon user does slightly more DPR, but there are plenty of times when he either does too much damage (15 points on a 5 hit point remaining creature, lowering his overall effective DPR) or when the two weapon fighter drops a foe with his 8 points of damage and then turns and injures a second opponent with another weapon swing. At level 8 (when they both get to 20 Str) for example against 8HD foes with 44 hit points each, the two handed fighter does (on average) 13.33 damage on a successful hit and it take 4 successful hits to take them out. The two weapon fighter does (on average) 8.5 damage on a successful hit and it take 5 or 6 hits to take them out. If it takes 6 hits, then they are equal (6 hits at 3 attacks per round or 4 hits at 2 attacks per round). In this example, if the two weapon guy gets just a hair luckier and does 1.5 more points of damage, he takes them out in 5 successful hits and has a successful hit left over. To get his 4 successful hits down to 3, the two handed fighter has to average almost 15 points of damage. Sure, either of them can roll lucky and take out the foe in one fewer successful hit, but in this particular example, its easier for the two weapon guy to get 1.5 extra damage in 5 swings than it is for the two handed guy to get 4 extra damage in 3 swings. Obviously, there are times when the two handed fighter has the advantage (2h 16.8 DPR vs. 2w 15.8 DPR, 60% chance to hit, slightly higher for Champion), but he is only really doing an average of 1 more point of damage per round at level 8, 9, and 10. The advantage is still slightly skewed for the two weapon fighter because of damage overkill. The two handed fighter just typically wastes more damage than the two weapon fighter overall. This happens less at higher levels (i.e. above 10) due to monsters having more hit points and more at lower levels (i.e. below 10). And it happens at lot more when one is discussing more than one target (the two weapon fighter having an additional attack gets to attack and additional foe). At level 10, the player who wants to do more damage can switch to 2 handed. He can still shine. As for stacking it into my favor, it was just an example. The first level two handed fighter doing 11.33 points of damage (8.22 DPR with 60% chance to hit) in a single round by hitting twice is shining compared to the wizard using a cantrip and doing 6 points (3.575 DPR with 60% chance to hit) still effectively does twice as much damage. If the wizard has a light crossbow and a Dex of 16, then yea, he's doing 6.5 points of damage (4.075 DPR with 60% chance to hit). The fighter still shines and still does double damage overall. Sword and board does not manage this because he gives up damage for survivability. Reread what I wrote. I wrote that if he people have an issue with it, the DM can control it. If people do not (like I do not), then there is no need. I suspect many DMs will not make adjustments for GWFL because it might not even enter their minds. In decades of playing 1E through 3.5, I do not recall a lot of houserules due to GWFL, regardless of whether I was the DM. WotC picked a certain level of encounters per day. I prefer more, so I will try to convince my DM to have more, possibly via more healing (and not necessarily through weaker monsters). Not because of GWFL, but because as a player, I enjoy adventures that run for many encounters. Over a thousand hours, over a dozen PCs (plus DMed more than half of that). Conan often kills them at the end. But, the story is not just the 5 pages at the end. It's 250+ pages leading up to it (well, not the novellas). There was the one (I forget the title) where Conan was given a dull metal ring to wear. When the Black Seers (IIRC) dropped large puff balls down the mountainside, a puff ball would kill a man outright. Conan had on the ring, so they did not affect him. In Conan the Victorious, Conan did not defeat the two wizards at the end. He ran away with the girl and let them duke it out (one of them might have been a demon IIRC). There are probably times when Conan just chops a wizard in two, but there are also cases where he is mesmerized (one of the big things magic in the east does), or the wizard gets away (Thoth-Amon did that quite often, but then again, he was a reoccurring villain, course, Conan may have slew him once or twice and he came back, but I don't remember for sure). Edit: missed your examples. [/QUOTE]
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