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5th Edition -- Caster Rule, Martials Drool?
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<blockquote data-quote="Quickleaf" data-source="post: 6363077" data-attributes="member: 20323"><p>True enough. However, enough playing time will make vagaries of the dice a moot point, since eventually the true odds come to the surface. I think asking about individual group play experience is useful in this regard because it helps to identify if there is a perceptive disconnect with the numbers/mechanics. In other words, there is more happening at the gaming table than the math, and therefor the math isn't the only predictor/explanation we need to look at.</p><p></p><p>I have read some of your posts and they strike me as good summaries of general issues that one may encounter during play, but (from what I read) lacked the specifics of actual experience at the table.</p><p></p><p>For example, what I'm thinking is something like...</p><p></p><p><strong>BURNING HANDS....AND THEN WHAT?</strong></p><p><strong>Disclaimer:</strong> My group of players really enjoyed 4e and a few were hesitant about switching to 5e because "it looks like too much of a step backward to 3e." Also, we were using October playtest rules.</p><p><strong>Level & Party Composition:</strong> 2nd level party of 5 PCs: human fighter (me), dwarf fighter, human wizard, elf ranger, halfling rogue</p><p><strong>Observation:</strong> Ghosts of Dragonspear Castle. Human wizard cast <em>burning hands</em> saving our hides, making fighter players comment about feeling "second rate." However, subsequent encounters trudging thru the swamp found the wizard out of spells and the fighters carrying the greater burden of combat, at which point the wizard complained about "needing to rest because I don't have enough spells."</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6363077, member: 20323"] True enough. However, enough playing time will make vagaries of the dice a moot point, since eventually the true odds come to the surface. I think asking about individual group play experience is useful in this regard because it helps to identify if there is a perceptive disconnect with the numbers/mechanics. In other words, there is more happening at the gaming table than the math, and therefor the math isn't the only predictor/explanation we need to look at. I have read some of your posts and they strike me as good summaries of general issues that one may encounter during play, but (from what I read) lacked the specifics of actual experience at the table. For example, what I'm thinking is something like... [b]BURNING HANDS....AND THEN WHAT?[/b] [b]Disclaimer:[/b] My group of players really enjoyed 4e and a few were hesitant about switching to 5e because "it looks like too much of a step backward to 3e." Also, we were using October playtest rules. [b]Level & Party Composition:[/b] 2nd level party of 5 PCs: human fighter (me), dwarf fighter, human wizard, elf ranger, halfling rogue [b]Observation:[/b] Ghosts of Dragonspear Castle. Human wizard cast [i]burning hands[/i] saving our hides, making fighter players comment about feeling "second rate." However, subsequent encounters trudging thru the swamp found the wizard out of spells and the fighters carrying the greater burden of combat, at which point the wizard complained about "needing to rest because I don't have enough spells." [/QUOTE]
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