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General Tabletop Discussion
*Dungeons & Dragons
5th Edition -- Caster Rule, Martials Drool?
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<blockquote data-quote="Quickleaf" data-source="post: 6363196" data-attributes="member: 20323"><p>Well, the reason I was asking about folks' actual play experiences with 5e is because I don't have extensive experience with the system. I suspect there are things that at knee jerk / theory level remind folks of different editions, but there may be subtleties in rules that we miss without playing, or the play experience ends up different than how it reads.</p><p></p><p>I'm questioning what "balance" means, whether it is actually a thing that is experienced at my table or not. Right now we're in between games for life reasons and may be starting up a 5e campaign... in the interim I'm just trying to get a better feel from others about the game. True, the ultimate test is at my table, but it can only help me as DM knowing what works (or doesn't) for others. </p><p></p><p>Maybe the better question is simple<em> "Was everyone having fun throughout the session? Could their fun have been improved in any way?"</em> </p><p></p><p>Anyhow, in the playtest example I gave, my group seemed to be having modest fun, but could definitely have been better. Unfortunately, a lot of my impression was colored by the adventure - Ghosts of Dragonspear Castle - being a miserable little railroad. Additionally I found the group...how do I say this politely...hard to roleplay with? I really was getting into character and adlibbing stuff and it was like pulling teeth trying to get any of the players to step outside their bubbles and roleplay (in the "I say what my character says" characterization sense). As far as the actual fighter...I always have fun playing no matter what...so I would say my enjoyment of the fighter was not in the class mechanics but more in being a skilled Old School player and having a flamboyant character personality. The rules were bland, but that has never stopped me from having fun. At least they didn't get in the way of having fun.</p><p></p><p>While others noticed the difference between wizard and fighter, as a group we tended to gloss over it to focus on the fun hijinx of play and not get too caught up on the system.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6363196, member: 20323"] Well, the reason I was asking about folks' actual play experiences with 5e is because I don't have extensive experience with the system. I suspect there are things that at knee jerk / theory level remind folks of different editions, but there may be subtleties in rules that we miss without playing, or the play experience ends up different than how it reads. I'm questioning what "balance" means, whether it is actually a thing that is experienced at my table or not. Right now we're in between games for life reasons and may be starting up a 5e campaign... in the interim I'm just trying to get a better feel from others about the game. True, the ultimate test is at my table, but it can only help me as DM knowing what works (or doesn't) for others. Maybe the better question is simple[i] "Was everyone having fun throughout the session? Could their fun have been improved in any way?"[/i] Anyhow, in the playtest example I gave, my group seemed to be having modest fun, but could definitely have been better. Unfortunately, a lot of my impression was colored by the adventure - Ghosts of Dragonspear Castle - being a miserable little railroad. Additionally I found the group...how do I say this politely...hard to roleplay with? I really was getting into character and adlibbing stuff and it was like pulling teeth trying to get any of the players to step outside their bubbles and roleplay (in the "I say what my character says" characterization sense). As far as the actual fighter...I always have fun playing no matter what...so I would say my enjoyment of the fighter was not in the class mechanics but more in being a skilled Old School player and having a flamboyant character personality. The rules were bland, but that has never stopped me from having fun. At least they didn't get in the way of having fun. While others noticed the difference between wizard and fighter, as a group we tended to gloss over it to focus on the fun hijinx of play and not get too caught up on the system. [/QUOTE]
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