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*Dungeons & Dragons
5th Edition -- Caster Rule, Martials Drool?
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<blockquote data-quote="Sadras" data-source="post: 6363246" data-attributes="member: 6688277"><p>Using the PHB rules with 7th level characters we have had no problems so far, only 1 session in, playing an add-on to the TToEE where the PCs investigated a stone quarry near the Temple which was supplying it with building materials. As DM I have toned down the magic for the setting.</p><p></p><ul> <li data-xf-list-type="ul">Limited the cantrips between short rests (casting in excess would lead to Fatigue, Spell Casting Failure for normal spells.</li> <li data-xf-list-type="ul">Removed spells Invisibility, Fly, Gaseous Form, Raise Dead, Resurrection, Revivify, Speak with Dead,</li> <li data-xf-list-type="ul">Healing does not mend broken noses, limp arms, mangled wrists, lame legs..etc unless the healing is cast immediately. Otherwise after a short period of time, casting healing on such injuries just closes the wound, stops the bleeding and any pain.</li> <li data-xf-list-type="ul">Haste has a possibility of attaching a necromantic component on spell's effects which slightly ages the character.</li> <li data-xf-list-type="ul">Casters need to have 10 + x in the casting ability stat to cast spell level x.</li> </ul><p></p><p>Characters played Outlander Fighter (primarily archer), Sage Wizard Abjurer, Acolyte Cleric Warpriest, Fighter-Thief Criminal and Soldier Fighter Champion (Knight). </p><p></p><p>They had one protracted TotM fight in an open stone quarry against a group of slaver bugbears, the giant Bugbear dreadlock-wearing leader and his 4 protective female warrior-wives/mistresses. They used the terrain and surprise to their advantage all done through a series of skill checks.</p><p></p><ul> <li data-xf-list-type="ul">Wizard did not dominate combat, he mostly assisted and directed combat (Ray of Frost, Slow spell, Hold Person)</li> <li data-xf-list-type="ul">The non-casters were loving their feats which they surprisingly were able to use all of them within one session- Alertness, Heavy Armour Master, Mounted Combat, Mobile, Athlete, Sharpshooter, Shield Master, Magic (Druid) Initiate, they felt it provided them with versatility. Even the Wizard was useful with his Linguist Feat.</li> </ul><p></p><p>It was really an interlude session with pregen characters I drew up. They liked their characters, two of the five will be drawing up their own for when we officially start - as their previous playtest characters perished in a TPK. </p><p></p><p>I do think a lot of the enjoyment has to with DM style, adventure and your players, but I have not experienced any short-comings in the system thus far. Can't speak for higher level play, it will be a long while before we get there.</p></blockquote><p></p>
[QUOTE="Sadras, post: 6363246, member: 6688277"] Using the PHB rules with 7th level characters we have had no problems so far, only 1 session in, playing an add-on to the TToEE where the PCs investigated a stone quarry near the Temple which was supplying it with building materials. As DM I have toned down the magic for the setting. [LIST] [*]Limited the cantrips between short rests (casting in excess would lead to Fatigue, Spell Casting Failure for normal spells. [*]Removed spells Invisibility, Fly, Gaseous Form, Raise Dead, Resurrection, Revivify, Speak with Dead, [*]Healing does not mend broken noses, limp arms, mangled wrists, lame legs..etc unless the healing is cast immediately. Otherwise after a short period of time, casting healing on such injuries just closes the wound, stops the bleeding and any pain. [*]Haste has a possibility of attaching a necromantic component on spell's effects which slightly ages the character. [*]Casters need to have 10 + x in the casting ability stat to cast spell level x. [/LIST] Characters played Outlander Fighter (primarily archer), Sage Wizard Abjurer, Acolyte Cleric Warpriest, Fighter-Thief Criminal and Soldier Fighter Champion (Knight). They had one protracted TotM fight in an open stone quarry against a group of slaver bugbears, the giant Bugbear dreadlock-wearing leader and his 4 protective female warrior-wives/mistresses. They used the terrain and surprise to their advantage all done through a series of skill checks. [LIST] [*]Wizard did not dominate combat, he mostly assisted and directed combat (Ray of Frost, Slow spell, Hold Person) [*]The non-casters were loving their feats which they surprisingly were able to use all of them within one session- Alertness, Heavy Armour Master, Mounted Combat, Mobile, Athlete, Sharpshooter, Shield Master, Magic (Druid) Initiate, they felt it provided them with versatility. Even the Wizard was useful with his Linguist Feat. [/LIST] It was really an interlude session with pregen characters I drew up. They liked their characters, two of the five will be drawing up their own for when we officially start - as their previous playtest characters perished in a TPK. I do think a lot of the enjoyment has to with DM style, adventure and your players, but I have not experienced any short-comings in the system thus far. Can't speak for higher level play, it will be a long while before we get there. [/QUOTE]
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