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General Tabletop Discussion
*Dungeons & Dragons
5th Edition -- Caster Rule, Martials Drool?
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<blockquote data-quote="KarinsDad" data-source="post: 6363348" data-attributes="member: 2011"><p>I always hid my Tiny Hut in the woods. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p></p><p>I'm suspecting that you are right on the 6-8 encounters at high level, but lower level is a totally different story.</p><p></p><p>Once to 5th level, the melee types might be taking out foes nearly as quickly with their extra attacks or extra damage, but the spellcasters are going to be squeezed.</p><p></p><p>Cantrips will no longer cut it at all. A single attack with a weapon will no longer cut it. In order to be effective at higher levels, casters will need to cast a minimum of one spell every combat. This includes divine casters as well as arcane casters. Fine at level 20 with 22 spells, not so fine at level 8 with 12 spells being shared across 6 to 8 encounters (that could be 2 spells per encounter in 3 round encounters, but does not take into account anything other than combat spells).</p><p></p><p>Divine casters will also get squeezed with the same old "cast a cure" or "cast another spell" syndrome. If not casting cures, then 6-8 encounters is out of the question because PCs are heavily damaged. If casting cures, then 6-8 encounters is out of the question because the divine casters are mostly using weapons that do a little more damage than a cantrip. If somewhere in between, then 6-8 encounters is out of the question due to lack of resources (i.e. the divine caster cannot both cure and cast worthwhile spells in 6-8 encounters because he does not have that many spells).</p><p></p><p>For all of people's worries that casters rule and martials drool, I think that martial PCs have their own significant edge. Casters have to conserve, or else they become totally ineffective as opposed to partially ineffective in combat (i.e. those rounds where they are casting cantrips, big fricking deal <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" />). Martial types can be effective every round and can go for as many encounters as the resources of the rest of the party allow them to.</p><p></p><p>I suspect that encounters will tend to be 3-4 at tier one plus 1 encounter per tier (i.e. 6-7 at tier 4) because not only will the healing demands increase as levels get higher, but so will the casting of spells for utility purposes.</p><p></p><p>Getting lucky and damaging foes before they can damage you can help that, but a single ambush at any level can suck up a lot of resources.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6363348, member: 2011"] I always hid my Tiny Hut in the woods. :erm: I'm suspecting that you are right on the 6-8 encounters at high level, but lower level is a totally different story. Once to 5th level, the melee types might be taking out foes nearly as quickly with their extra attacks or extra damage, but the spellcasters are going to be squeezed. Cantrips will no longer cut it at all. A single attack with a weapon will no longer cut it. In order to be effective at higher levels, casters will need to cast a minimum of one spell every combat. This includes divine casters as well as arcane casters. Fine at level 20 with 22 spells, not so fine at level 8 with 12 spells being shared across 6 to 8 encounters (that could be 2 spells per encounter in 3 round encounters, but does not take into account anything other than combat spells). Divine casters will also get squeezed with the same old "cast a cure" or "cast another spell" syndrome. If not casting cures, then 6-8 encounters is out of the question because PCs are heavily damaged. If casting cures, then 6-8 encounters is out of the question because the divine casters are mostly using weapons that do a little more damage than a cantrip. If somewhere in between, then 6-8 encounters is out of the question due to lack of resources (i.e. the divine caster cannot both cure and cast worthwhile spells in 6-8 encounters because he does not have that many spells). For all of people's worries that casters rule and martials drool, I think that martial PCs have their own significant edge. Casters have to conserve, or else they become totally ineffective as opposed to partially ineffective in combat (i.e. those rounds where they are casting cantrips, big fricking deal :eek:). Martial types can be effective every round and can go for as many encounters as the resources of the rest of the party allow them to. I suspect that encounters will tend to be 3-4 at tier one plus 1 encounter per tier (i.e. 6-7 at tier 4) because not only will the healing demands increase as levels get higher, but so will the casting of spells for utility purposes. Getting lucky and damaging foes before they can damage you can help that, but a single ambush at any level can suck up a lot of resources. [/QUOTE]
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