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*Dungeons & Dragons
5th Edition -- Caster Rule, Martials Drool?
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<blockquote data-quote="KarinsDad" data-source="post: 6363390" data-attributes="member: 2011"><p>Not the point. First off, Arcane Recovery (and Natural Recovery) is once per day.</p><p></p><p>Second, wizards are not the main issue when it comes to encounters per day.</p><p></p><p>Clerics and Druids are the main issue (although other pure spell casters do have the issue).</p><p></p><p>Bards aren't. Rangers aren't. Paladins aren't. They all get extra attack plus enough heals to keep themselves up and maybe a little left over for other PCs.</p><p></p><p></p><p>Cleric and Druids will either have to heal, cast a real spell, or use a weapon/cantrip.</p><p></p><p>Sure, at low level, using a weapon is fine. But as the HD of monsters increases, it starts taking more and more rounds for a cleric/druid to take out a single foe. Weapon damage does not increase. To hit increases very infrequently and monster AC tends to increase with it (ditto for monster saves)</p><p></p><p>While the non-spell casters and semi-spell casters and monsters are doing more damage per attack, the pure spell casters (except for Bard) are not. At low levels, 6-8 encounters means one spell every few encounters. Even at level 6 with 10 spells, divine PCs could use one spell per encounter in 6-8 encounters. But they are also swinging inferior weapons the rest of the rounds of those encounters and they are expected to heal the barbarians and fighters and rogues. In an 8 encounter day using one spell per encounter, how exactly is the 6th level cleric or druid supposed to heal up the barbarians and fighters and rogues for 8 encounters with 2 total spells?</p><p></p><p>Sure, everyone gets their HD back each day during short rests. But, that is almost white noise. It's 1 or 2 encounters of healing for most PCs (except ones not getting attacked). Where does the healing for the other 5 or 6 encounters come from in a 6-8 encounter day?</p><p></p><p>It comes from (typically divine) spellcasters who then cannot use decent weapons, nor can they cast as many non-healing spells as arcane pure spellcasters. For all the whining about how versatile and powerful spell casters are, I don't see people whining when they heal the non-spellcasters.</p><p></p><p></p><p>Since the game is mostly played at the level 1 to 10 range, divine casters are mostly the workhorses of encounters per day. Sure, an arcane caster can add in an extra few encounters by nova-ing and decimating a few encounters, but very few players are willing to go for more encounters at mid levels with single digit hit points because the party ran out of heals.</p><p></p><p>Healing is the main throttle of encounters per day and if divine casters are healing, they are not getting to cast their other spells as much.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6363390, member: 2011"] Not the point. First off, Arcane Recovery (and Natural Recovery) is once per day. Second, wizards are not the main issue when it comes to encounters per day. Clerics and Druids are the main issue (although other pure spell casters do have the issue). Bards aren't. Rangers aren't. Paladins aren't. They all get extra attack plus enough heals to keep themselves up and maybe a little left over for other PCs. Cleric and Druids will either have to heal, cast a real spell, or use a weapon/cantrip. Sure, at low level, using a weapon is fine. But as the HD of monsters increases, it starts taking more and more rounds for a cleric/druid to take out a single foe. Weapon damage does not increase. To hit increases very infrequently and monster AC tends to increase with it (ditto for monster saves) While the non-spell casters and semi-spell casters and monsters are doing more damage per attack, the pure spell casters (except for Bard) are not. At low levels, 6-8 encounters means one spell every few encounters. Even at level 6 with 10 spells, divine PCs could use one spell per encounter in 6-8 encounters. But they are also swinging inferior weapons the rest of the rounds of those encounters and they are expected to heal the barbarians and fighters and rogues. In an 8 encounter day using one spell per encounter, how exactly is the 6th level cleric or druid supposed to heal up the barbarians and fighters and rogues for 8 encounters with 2 total spells? Sure, everyone gets their HD back each day during short rests. But, that is almost white noise. It's 1 or 2 encounters of healing for most PCs (except ones not getting attacked). Where does the healing for the other 5 or 6 encounters come from in a 6-8 encounter day? It comes from (typically divine) spellcasters who then cannot use decent weapons, nor can they cast as many non-healing spells as arcane pure spellcasters. For all the whining about how versatile and powerful spell casters are, I don't see people whining when they heal the non-spellcasters. Since the game is mostly played at the level 1 to 10 range, divine casters are mostly the workhorses of encounters per day. Sure, an arcane caster can add in an extra few encounters by nova-ing and decimating a few encounters, but very few players are willing to go for more encounters at mid levels with single digit hit points because the party ran out of heals. Healing is the main throttle of encounters per day and if divine casters are healing, they are not getting to cast their other spells as much. [/QUOTE]
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