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General Tabletop Discussion
*Dungeons & Dragons
5th Edition -- Caster Rule, Martials Drool?
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<blockquote data-quote="Aoirorentsu" data-source="post: 6363440" data-attributes="member: 60129"><p><strong>My experience...</strong></p><p></p><p>I recently played a one-shot at 5th level. We had a spell-casting-focused druid (who had lightning bolt), a fighter, my character (a fighter/rogue), and a cleric. I realize I'm missing a big one with there being no arcane caster there, but the caster/martial difference was not a problem. In fact, if anything, in combat us martial types did the vast majority of damage and got virtually all the kills (the combination of Sneak Attacks and Maneuvers from the Battle Master fighter or whatever-it's-called is pretty sweet).</p><p></p><p>Out of combat, we had an interesting subjective gravity-based puzzle, a few skill-based challenges, and the like. Sure, the casters get the occasional "I win" button (Sleep is powerful again in this edition and I love it). But for the most part there was no point where I felt like I couldn't contribute meaningfully. And IMO, avoiding such occurrences (i.e. where one is so out-classed that they can't contribute at all) is about as reasonable a criteria for "balanced" as I have heard.</p><p></p><p>And, of course, what everyone else said: martial characters are much less limited in using their abilities than are casters.</p><p></p><p>I kind of think we should play the game for a little while before we talk about taking it apart and putting it back together again. This puppy is very thoroughly play-tested and I like to think that if there was really that much of a discrepancy they would've addressed it along the way. Maybe I'm being optimistic.</p></blockquote><p></p>
[QUOTE="Aoirorentsu, post: 6363440, member: 60129"] [b]My experience...[/b] I recently played a one-shot at 5th level. We had a spell-casting-focused druid (who had lightning bolt), a fighter, my character (a fighter/rogue), and a cleric. I realize I'm missing a big one with there being no arcane caster there, but the caster/martial difference was not a problem. In fact, if anything, in combat us martial types did the vast majority of damage and got virtually all the kills (the combination of Sneak Attacks and Maneuvers from the Battle Master fighter or whatever-it's-called is pretty sweet). Out of combat, we had an interesting subjective gravity-based puzzle, a few skill-based challenges, and the like. Sure, the casters get the occasional "I win" button (Sleep is powerful again in this edition and I love it). But for the most part there was no point where I felt like I couldn't contribute meaningfully. And IMO, avoiding such occurrences (i.e. where one is so out-classed that they can't contribute at all) is about as reasonable a criteria for "balanced" as I have heard. And, of course, what everyone else said: martial characters are much less limited in using their abilities than are casters. I kind of think we should play the game for a little while before we talk about taking it apart and putting it back together again. This puppy is very thoroughly play-tested and I like to think that if there was really that much of a discrepancy they would've addressed it along the way. Maybe I'm being optimistic. [/QUOTE]
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5th Edition -- Caster Rule, Martials Drool?
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