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General Tabletop Discussion
*Dungeons & Dragons
5th Edition -- Caster Rule, Martials Drool?
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<blockquote data-quote="KarinsDad" data-source="post: 6363628" data-attributes="member: 2011"><p>Tell that to the Eldritch Knight or the Battle Master or the Arcane Trickster. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p></p><p>It's boring if one is doing dinky damage. It's not the attack roll, it's the damage. The high level fighter is still wiping foes every round or two. He's contributing.</p><p></p><p>Simple math. 16.5 points of damage for the successful Firebolt spell (13.5 for Ray of Frost or Sacred Flame) against the 60 hit point 10 HD monster versus three or more attacks by the 11th or higher level fighter doing 13 points of damage per successful hit (or one successful hit by the rogue doing 24 or more damage). The one PC does about 25% of the damage and the other PC does almost 50%.</p><p></p><p>Yes, one is a bit boring compared to the other.</p><p></p><p>And yes, the spellcaster does get to shine at times, but it really is feast or famine, especially in the 6-8 encounter model.</p><p></p><p>A 11th level spellcaster throws out the second level Scorching Ray and the 11th level fighter or rogue still does more damage overall. His lower level spells are slightly better than cantrips, but still pretty lame and a bit boring. Wow. Three foes at 11th level took 7 damage each if he makes all three attack rolls. Great against 1 HD Kobolds. Against anything that is even a tiny bit of a challenge (say 5 or 6 HD), not so much.</p><p></p><p></p><p></p><p>In 5E at least at low levels, many of the foes are one or two shot cardboard cutouts. Minions (or tough minions, i.e. 2 shot foes). That means in order to maintain that model, PCs have to be constantly fighting lower level challenges. The moment multiple encounters take 3 or more shots to take out each foe and the party is faced with as many foes as they themselves have, then the 6-8 encounters idea flies out the window because the casters cannot keep up, both with healing and with spells. Sure, the PCs will often win those types of fights, but they will use up so many resources doing so that the number of encounters per adventuring day just got seriously restricted.</p><p></p><p></p><p>And an ambush by a worthwhile foe or foes will drop the number of encounters by one right off the bat. It doesn't matter if healing comes from HD or spells or potions or whatever, resources are resources.</p><p></p><p>PS. I suspect that a lot of players will stock up on tons of healing potions in 5E.</p><p></p><p></p><p>Edit: fixed math.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6363628, member: 2011"] Tell that to the Eldritch Knight or the Battle Master or the Arcane Trickster. :lol: It's boring if one is doing dinky damage. It's not the attack roll, it's the damage. The high level fighter is still wiping foes every round or two. He's contributing. Simple math. 16.5 points of damage for the successful Firebolt spell (13.5 for Ray of Frost or Sacred Flame) against the 60 hit point 10 HD monster versus three or more attacks by the 11th or higher level fighter doing 13 points of damage per successful hit (or one successful hit by the rogue doing 24 or more damage). The one PC does about 25% of the damage and the other PC does almost 50%. Yes, one is a bit boring compared to the other. And yes, the spellcaster does get to shine at times, but it really is feast or famine, especially in the 6-8 encounter model. A 11th level spellcaster throws out the second level Scorching Ray and the 11th level fighter or rogue still does more damage overall. His lower level spells are slightly better than cantrips, but still pretty lame and a bit boring. Wow. Three foes at 11th level took 7 damage each if he makes all three attack rolls. Great against 1 HD Kobolds. Against anything that is even a tiny bit of a challenge (say 5 or 6 HD), not so much. In 5E at least at low levels, many of the foes are one or two shot cardboard cutouts. Minions (or tough minions, i.e. 2 shot foes). That means in order to maintain that model, PCs have to be constantly fighting lower level challenges. The moment multiple encounters take 3 or more shots to take out each foe and the party is faced with as many foes as they themselves have, then the 6-8 encounters idea flies out the window because the casters cannot keep up, both with healing and with spells. Sure, the PCs will often win those types of fights, but they will use up so many resources doing so that the number of encounters per adventuring day just got seriously restricted. And an ambush by a worthwhile foe or foes will drop the number of encounters by one right off the bat. It doesn't matter if healing comes from HD or spells or potions or whatever, resources are resources. PS. I suspect that a lot of players will stock up on tons of healing potions in 5E. Edit: fixed math. [/QUOTE]
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