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5th edition design notes: Feats
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<blockquote data-quote="Saeviomagy" data-source="post: 5263661" data-attributes="member: 5890"><p>First up, I think this is one of the worst specific race/class feats that you could have chosen to give an example of your problem. This is a feat that couldn't possibly be used by a non dragonborn, and wouldn't make any sense to be available to a non paladin.</p><p></p><p>As for how it makes sense? Your first issue is that you think that the paladins mark is a challenge to a duel. If that's what you're after, play an avenger (for the duel aspect) or a fighter (for a non magical challenge).</p><p></p><p>What you're doing is inflicting divine punishment on foes for daring to defy you. I don't see how issuing the edict by pointing at someone (ie - a range 5 minor action) is any better or worse than issuing it by breathing fire or spitting acid on them.</p><p></p><p>Again, unfortunately the one feat that you chose as your example is definately not a specialized version of any of these.</p><p></p><p>Now - it's not that I don't agree with you: I think the proliferation of race specific, class specific and race/class specific feats isn't a good thing. However I think that having feats to boost powers (even racial or class-specific powers) is a very good thing and I would hate to see some of the more interesting feats reduced to what is on your list.</p><p></p><p>Now my personal view is that static bonus feats are just boring, and shouldn't exist.</p><p></p><p>That excludes anything (like boosts to movement, skills etc) that encourage a dynamic battlefield and anything that modifies how a class operates (melee training for instance is an enabler for tactics which were previously very sub-par for certain classes, although perhaps it could be done better...).</p><p></p><p>Now that said, I understand that there are people out there don't enjoy the complexity that comes with those dynamic feats that I like, and would prefer to get those +1s and +2s. And therefore your list is useful, and avoiding replication of those feats is very useful. I don't want to see feats that are gnomish wizard-specific that let them get +1 to hit and damage with illusion spells for instance : there are better ways to encourage gnomish illusionists.</p><p></p><p>I think that restrictions on feats should be purely limited to "is this feat actually useable by whomever wants to take it"? Stat requirements? Right out. Race requirements? Unless the feat <em>requires</em> a racial ability (like our friend draconic challenge requires dragon breath) then I don't want to see a race-specific tag on it. Same goes for classes (I believe that divine sanction is a class-specific ability, and if it's not, it should be). If a feat lets you deal extra damage to a foe that you've marked, I don't want to see a requirement that makes it fighter only. If a feat gives you low light vision, I don't want it to be restricted to human rangers. I don't want to see feat chains either.</p><p></p><p>Now that leaves the human feat list pretty slim. I think the answer to that is that humans really should have had a racial power, and then things would even up.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 5263661, member: 5890"] First up, I think this is one of the worst specific race/class feats that you could have chosen to give an example of your problem. This is a feat that couldn't possibly be used by a non dragonborn, and wouldn't make any sense to be available to a non paladin. As for how it makes sense? Your first issue is that you think that the paladins mark is a challenge to a duel. If that's what you're after, play an avenger (for the duel aspect) or a fighter (for a non magical challenge). What you're doing is inflicting divine punishment on foes for daring to defy you. I don't see how issuing the edict by pointing at someone (ie - a range 5 minor action) is any better or worse than issuing it by breathing fire or spitting acid on them. Again, unfortunately the one feat that you chose as your example is definately not a specialized version of any of these. Now - it's not that I don't agree with you: I think the proliferation of race specific, class specific and race/class specific feats isn't a good thing. However I think that having feats to boost powers (even racial or class-specific powers) is a very good thing and I would hate to see some of the more interesting feats reduced to what is on your list. Now my personal view is that static bonus feats are just boring, and shouldn't exist. That excludes anything (like boosts to movement, skills etc) that encourage a dynamic battlefield and anything that modifies how a class operates (melee training for instance is an enabler for tactics which were previously very sub-par for certain classes, although perhaps it could be done better...). Now that said, I understand that there are people out there don't enjoy the complexity that comes with those dynamic feats that I like, and would prefer to get those +1s and +2s. And therefore your list is useful, and avoiding replication of those feats is very useful. I don't want to see feats that are gnomish wizard-specific that let them get +1 to hit and damage with illusion spells for instance : there are better ways to encourage gnomish illusionists. I think that restrictions on feats should be purely limited to "is this feat actually useable by whomever wants to take it"? Stat requirements? Right out. Race requirements? Unless the feat [i]requires[/i] a racial ability (like our friend draconic challenge requires dragon breath) then I don't want to see a race-specific tag on it. Same goes for classes (I believe that divine sanction is a class-specific ability, and if it's not, it should be). If a feat lets you deal extra damage to a foe that you've marked, I don't want to see a requirement that makes it fighter only. If a feat gives you low light vision, I don't want it to be restricted to human rangers. I don't want to see feat chains either. Now that leaves the human feat list pretty slim. I think the answer to that is that humans really should have had a racial power, and then things would even up. [/QUOTE]
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