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*Dungeons & Dragons
5th edition design notes: Feats
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<blockquote data-quote="NotAYakk" data-source="post: 5284711" data-attributes="member: 72555"><p>Feats do more than just add to numerical bonuses. As you gain levels, they start creating "optional class features" (some of which are less optional than others).</p><p></p><p>I cannot help but think that "optional class features" is a good way to go about it.</p><p></p><p>Feat attribute requirements should exist for two reasons. First, they should act as a filter (if you don't have con of 15 or higher, you probably don't want the feat that grants con-to-damage). This helps with the character builder.</p><p></p><p>Second, it should boost otherwise sub-optimal choices. A str/con barbarian <strong>needs</strong> help with his AC if he doesn't go heavy armor. Having a feat that gives the str/con barbarian a gimped defence boost in hide armor is a good thing.</p><p></p><p>Another more abstract use of feats is to provide another source of power to characters. You can imagine a system that models 4e combat in which you want a given character to, over 6 rounds, using encounter and at-will powers, be able to deal Y damage to an even-level opponent.</p><p></p><p>Given that requirement, you could imagine splitting up the responsibility for this damage over the character's powers, the characters feats, the character's class features, the characters "organic growth" from levels, and the character's items.</p><p></p><p>To be more precise, one might want to split up the <strong>power gain</strong> over a given set of levels over those categories. Ie, imagine comparing a level 15 to a level 25 character. X% of the power increase comes from the power upgrades, Y% comes from the item upgrades, Z% comes from the feat upgrades and new feats, W% comes from "organic growth", V% comes from new class/epic/paragon features.</p><p></p><p>---</p><p></p><p>The mixture of the "an optional class feature" and "a source of power" is starting to develop in 4e. The new will boosting feat, for example:</p><p>+2 feat bonus to will, increasing to +3 at paragon and +4 at epic (power).</p><p>You can save against dazed (and a few other) effects at the start of your turn, even if it normally doesn't require a save (class-feature esque).</p><p>Finally, it requires 15 charisma and will (boosting a sub-optimal choice of having two high attributes in the same defence).</p><p></p><p>Now, this approach might not work, but it seems like an interesting one.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 5284711, member: 72555"] Feats do more than just add to numerical bonuses. As you gain levels, they start creating "optional class features" (some of which are less optional than others). I cannot help but think that "optional class features" is a good way to go about it. Feat attribute requirements should exist for two reasons. First, they should act as a filter (if you don't have con of 15 or higher, you probably don't want the feat that grants con-to-damage). This helps with the character builder. Second, it should boost otherwise sub-optimal choices. A str/con barbarian [b]needs[/b] help with his AC if he doesn't go heavy armor. Having a feat that gives the str/con barbarian a gimped defence boost in hide armor is a good thing. Another more abstract use of feats is to provide another source of power to characters. You can imagine a system that models 4e combat in which you want a given character to, over 6 rounds, using encounter and at-will powers, be able to deal Y damage to an even-level opponent. Given that requirement, you could imagine splitting up the responsibility for this damage over the character's powers, the characters feats, the character's class features, the characters "organic growth" from levels, and the character's items. To be more precise, one might want to split up the [b]power gain[/b] over a given set of levels over those categories. Ie, imagine comparing a level 15 to a level 25 character. X% of the power increase comes from the power upgrades, Y% comes from the item upgrades, Z% comes from the feat upgrades and new feats, W% comes from "organic growth", V% comes from new class/epic/paragon features. --- The mixture of the "an optional class feature" and "a source of power" is starting to develop in 4e. The new will boosting feat, for example: +2 feat bonus to will, increasing to +3 at paragon and +4 at epic (power). You can save against dazed (and a few other) effects at the start of your turn, even if it normally doesn't require a save (class-feature esque). Finally, it requires 15 charisma and will (boosting a sub-optimal choice of having two high attributes in the same defence). Now, this approach might not work, but it seems like an interesting one. [/QUOTE]
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